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Steam News29 June 20179y ago

Vacation Next Week! (But New Challenge Island and New Quest Abilities Now)

We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two

Full notes

Full Guild Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions5 changes0 removals
  • Events
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Performance
addedWe're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another one, and this'll last 2 weeks just in case. New Challenge
addedFinishing the island on Supreme difficulty your first time will earn you a fancy new Challenge Chest filled with goodies.
addedQuest Abilities! Quests can now have special powers for different challenges.
changedThere are a few exploration quests that will damage with poison, as well as block clerics from healing.
addedMore abilities coming in the future. New UI With abilities we realized we need to list them in the quest info, which meant we had to re-arrange the layouts so there's some new art for that.
changedUpdated some old UI buttons in a few other spots too, like the map and the city screens. Guildian Tweaks

Guild Quest changes

addedWe're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another one, and this'll last 2 weeks just in case. New Challenge
addedFinishing the island on Supreme difficulty your first time will earn you a fancy new Challenge Chest filled with goodies.
addedQuest Abilities! Quests can now have special powers for different challenges.
changedThere are a few exploration quests that will damage with poison, as well as block clerics from healing.
addedMore abilities coming in the future. New UI With abilities we realized we need to list them in the quest info, which meant we had to re-arrange the layouts so there's some new art for that.

We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another one, and this'll last 2 weeks just in case. New Challenge

It's the longest island ever at 34 quests!

2 cities with 4 guildhalls each.

Finishing the island on Supreme difficulty your first time will earn you a fancy new Challenge Chest filled with goodies.

Quest Abilities! Quests can now have special powers for different challenges.

There are a few exploration quests that will damage with poison, as well as block clerics from healing.

More abilities coming in the future. New UI With abilities we realized we need to list them in the quest info, which meant we had to re-arrange the layouts so there's some new art for that.

Updated some old UI buttons in a few other spots too, like the map and the city screens. Guildian Tweaks

Cleric DMG gone down.

Knight DMG gone up.

Corgi ADV gone up. Card Upgrade System Incoming Don't call it a refactor, because that's a scary word. But we're redoing the way cards are going to work. It's something we've tried to patch quickly with systems like the Forge, but that hasn't really solved the problem: we have too many cards, too many duplicates, and not enough interesting things to do with them. It's a big problem! Here's a look at what we're working on:

A smoother equipment screen experience! Better organizing of cards (you'll choose a specific guildian and now you'll ONLY see their cards listed).

More equipment slots per guildian (and island), though the last 3 will require gem purchasing to unlock.

Less cards! We'll be reducing the amount of cards, since we don't need 4 common Cleric ADV cards, for example. (Your other cards will turn into the new card. We're going to make sure that the card we keep is the highest card in a rarity, except for the multipliers, which will start at x2 on rare and x10 on epic).

Use duplicates to upgrade a card! Collecting enough duplicates of a card will allow you to permanently upgrade the stats on that card. (Hence why we've disabled the Forge.) It's a big change, but one we believe will be better for everyone, and a proper use of duplicate cards and collections in a more meaningful way. (An issue that's coming up more and more as people have been playing for longer.) There's going to be some awkwardness with the transition, but we'll most likely be giving a few chests away to help compensate for anything and to get your duplicate collections growing. We'll see you in a couple weeks! HOTFIX Last week we were hearing from people getting stuck in the first island, and we weren't able to find the reason for it...UNTIL NOW.

If a player had a crash/disconnect/shut-down at a specific moment during the tutorial, the tutorial wouldn't know how to resume.

Fixed now, so player stuck on Bunny Island SHOULD be able to move on finally! Sorry about that.

Source

Steam News / 29 June 2017

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