What changed
0 fixes1 addition0 changes0 removals
added+ Level 600 cap + Some super-tiny guildian stat tweaks that probably no one will notice. New Challenge Island Taking into account that it's actually pretty tricky to make an idle game HARD, and without the scope to drastically change how combat and stats work, here's another Challenge Island for everyone. The hope with these is that early-ish players can play the first prestige or two, middle players can play the middle four or five, and only the highest level players can actually finish the final prestige level. Not too sure how enforceable that is but that was the goal with the balance. We were able to tweak the rules and start banning specific guildians from guildhalls. So that means there are no Dark Knights allowed on this new island. We'll see how that goes! The island will last about 6-ish days from now. You'll be able to earn a new batch of Star Points, but gilding resets when the island is taken down (which is why it's so cheap compared to others). Level 600 The level cap has been bumped up! And as we tend to do, there's a new achievement for hitting 600. Small Guildian Tweaks! It probably won't be noticed but I tried nudging around a few of the starting and upgrade values of Guildians in an attempt to make the early Guildians maybe a little more self-sustaining? Fixes There were some issues with some of the symbols we use in the UI that have been tweaked. So gems shouldn't be covering up the first digit when you're looking to gild, for example!
Guild Quest changes
added+ Level 600 cap + Some super-tiny guildian stat tweaks that probably no one will notice. New Challenge Island Taking into account that it's actually pretty tricky to make an idle game HARD, and without the scope to drastically change how combat and stats work, here's another Challenge Island for everyone. The hope with these is that early-ish players can play the first prestige or two, middle players can play the middle four or five, and only the highest level players can actually finish the final prestige level. Not too sure how enforceable that is but that was the goal with the balance. We were able to tweak the rules and start banning specific guildians from guildhalls. So that means there are no Dark Knights allowed on this new island. We'll see how that goes! The island will last about 6-ish days from now. You'll be able to earn a new batch of Star Points, but gilding resets when the island is taken down (which is why it's so cheap compared to others). Level 600 The level cap has been bumped up! And as we tend to do, there's a new achievement for hitting 600. Small Guildian Tweaks! It probably won't be noticed but I tried nudging around a few of the starting and upgrade values of Guildians in an attempt to make the early Guildians maybe a little more self-sustaining? Fixes There were some issues with some of the symbols we use in the UI that have been tweaked. So gems shouldn't be covering up the first digit when you're looking to gild, for example!
+ Level 600 cap + Some super-tiny guildian stat tweaks that probably no one will notice. New Challenge Island Taking into account that it's actually pretty tricky to make an idle game HARD, and without the scope to drastically change how combat and stats work, here's another Challenge Island for everyone. The hope with these is that early-ish players can play the first prestige or two, middle players can play the middle four or five, and only the highest level players can actually finish the final prestige level. Not too sure how enforceable that is but that was the goal with the balance. We were able to tweak the rules and start banning specific guildians from guildhalls. So that means there are no Dark Knights allowed on this new island. We'll see how that goes! The island will last about 6-ish days from now. You'll be able to earn a new batch of Star Points, but gilding resets when the island is taken down (which is why it's so cheap compared to others). Level 600 The level cap has been bumped up! And as we tend to do, there's a new achievement for hitting 600. Small Guildian Tweaks! It probably won't be noticed but I tried nudging around a few of the starting and upgrade values of Guildians in an attempt to make the early Guildians maybe a little more self-sustaining? Fixes There were some issues with some of the symbols we use in the UI that have been tweaked. So gems shouldn't be covering up the first digit when you're looking to gild, for example!