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Steam News24 January 20265mo ago

Update 1.0.5 — UI, Saves & Combat Fixes

Update UI labels and translations: changed button and label texts from 'Back'/'Exit' to 'Continue'/'Give Up', updated translations for all supported languages, refactored [c]CityScene[/c] settings logic, adjusted battle

Full notes

Full Guild of Hunters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change2 removals
  • UI and audio
  • Gameplay
  • Compatibility
  • Balance
  • Maps
addedUpdate UI labels and translations: changed button and label texts from 'Back'/'Exit' to 'Continue'/'Give Up', updated translations for all supported languages, refactored [c]CityScene[/c] settings logic, adjusted battle result scaling logic, and updated font files to support new characters (version bump to 1.0.5).
removedHandle null weapon in equipWeapon: [c]equipWeapon[/c] now correctly handles null weapons by removing the current weapon and updating weapon/shield states only when a weapon is equipped.
addedAdd [c]InitialSettingsQuest[/c] and update battle exit logic: introduced [c]InitialSettingsQuest[/c] into the quest/dialog flow; [c]BattleScene[/c] now handles forced defeat when exiting via the pause menu; added a migration stub for version 1.0.6 in [c]GameSave[/c]; localization files updated for 'Give Up' and 'Retry'.
addedAdd game save versioning and migration support: added [c]savedGameVersion[/c] to [c]PlayerProgress[/c] and created [c]PlayerProgressMigrations[/c] to apply migrations on load, improving cross-version save compatibility.
changedReset [c]upgradeItemRarityIndex[/c] on upgrade scene entry: set [c]data.upgradeItemRarityIndex = -1[/c] when transitioning to [c]UpgradeScene[/c] to ensure consistent behavior with storage and craft scenes.
addedAdd source tracking to status effects: status effects now record the source character that applied them so DoT effects (Bleed/Burn/Poison) attribute damage correctly; updated the [c]FireBall[/c] skill and status-application methods to support this.

Guild of Hunters changes

addedUpdate UI labels and translations: changed button and label texts from 'Back'/'Exit' to 'Continue'/'Give Up', updated translations for all supported languages, refactored [c]CityScene[/c] settings logic, adjusted battle result scaling logic, and updated font files to support new characters (version bump to 1.0.5).
removedHandle null weapon in equipWeapon: [c]equipWeapon[/c] now correctly handles null weapons by removing the current weapon and updating weapon/shield states only when a weapon is equipped.
addedAdd [c]InitialSettingsQuest[/c] and update battle exit logic: introduced [c]InitialSettingsQuest[/c] into the quest/dialog flow; [c]BattleScene[/c] now handles forced defeat when exiting via the pause menu; added a migration stub for version 1.0.6 in [c]GameSave[/c]; localization files updated for 'Give Up' and 'Retry'.
addedAdd game save versioning and migration support: added [c]savedGameVersion[/c] to [c]PlayerProgress[/c] and created [c]PlayerProgressMigrations[/c] to apply migrations on load, improving cross-version save compatibility.
changedReset [c]upgradeItemRarityIndex[/c] on upgrade scene entry: set [c]data.upgradeItemRarityIndex = -1[/c] when transitioning to [c]UpgradeScene[/c] to ensure consistent behavior with storage and craft scenes.
  • Update UI labels and translationschanged button and label texts from 'Back'/'Exit' to 'Continue'/'Give Up', updated translations for all supported languages, refactored [c]CityScene[/c] settings logic, adjusted battle result scaling logic, and updated font files to support new characters (version bump to 1.0.5).
  • Handle null weapon in equipWeapon: [c]equipWeapon[/c] now correctly handles null weapons by removing the current weapon and updating weapon/shield states only when a weapon is equipped.

  • Add [c]InitialSettingsQuest[/c] and update battle exit logicintroduced [c]InitialSettingsQuest[/c] into the quest/dialog flow; [c]BattleScene[/c] now handles forced defeat when exiting via the pause menu; added a migration stub for version 1.0.6 in [c]GameSave[/c]; localization files updated for 'Give Up' and 'Retry'.
  • Add game save versioning and migration supportadded [c]savedGameVersion[/c] to [c]PlayerProgress[/c] and created [c]PlayerProgressMigrations[/c] to apply migrations on load, improving cross-version save compatibility.
  • Reset [c]upgradeItemRarityIndex[/c] on upgrade scene entry: set [c]data.upgradeItemRarityIndex = -1[/c] when transitioning to [c]UpgradeScene[/c] to ensure consistent behavior with storage and craft scenes.

  • Add source tracking to status effectsstatus effects now record the source character that applied them so DoT effects (Bleed/Burn/Poison) attribute damage correctly; updated the [c]FireBall[/c] skill and status-application methods to support this.
  • Improve Steam startup handling and update output pathsthe game attempts to auto-start Steam if it’s not running and exits if Steam starts successfully; clearer error messages added for failure cases; updated project output/publish paths to point to the main 'Guild of Hunters' folder.
  • Simplify progression event label formattingremoved the map label from progression event strings in [c]ControlBattleResult[/c] and [c]BattleScene[/c]; event labels now include only location and index for clarity.
  • Fix last-hit detection in Character damage logic: replaced the health-based check with a [c]lastHit[/c] flag so last-hit logic triggers only when incoming damage exceeds current health, improving accuracy for death-related events and rewards.

Source

Steam News / 24 January 2026

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