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Steam News29 September 20214y ago

Ultimate Edition design focus: Dungeoneers

As part of the Ultimate Edition remake we looked at every class of Dungeoneer in the game and tweaked and rebalanced them until they felt just right.

Full notes

Full Guild of Dungeoneering Ultimate Edition update

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What changed

0 fixes1 addition6 changes2 removals
  • Balance
  • Gameplay
  • Events
changedAs part of the Ultimate Edition remake we looked at every class of Dungeoneer in the game and tweaked and rebalanced them until they felt just right. Here's a full breakdown of every class, and don't forget Ultimate Edition is coming this November !
addedTier 0 - Chump The Chump is the starter class for your guild and we have left them unchanged. Upgrade your guild to unlock some new classes as soon as possible! That said, Ultimate Edition does have something fun up its sleeve for the Chump as you progress farther into the game.
removedCat Burglar Cat Burglar was a little weak in Guild Classic so we've given them a buff while keeping their design the same: they are purely physical and start with no blocks. All out attack, but weak against certain monsters. Their two Catnip attacks have been given a +1 heal on top of the +1 next damage, so it no longer feels like a 'dead' move. Their trait has also been upgraded so the additional loot choice now comes with a +1 level upgrade. This can help you get better loot earlier in your run.
changedBruiser The Bruiser was the standout tier 1 class in Guild Classic, with a powerful ability you could build on by choosing gear that granted more blocking options. We've left the Bruiser unchanged in Ultimate and instead tried to upgrade the other Tier 1 classes to a similar power level.
changedMime The Mime got a significant change to how it works in Ultimate Edition. Previously the Mime could clone enemy cards via a unique attack card but now they do it via a passive trait. Now instead of needing to hit with a weak attack to then gain a particular card, instead you gain cards naturally through efficient play. The old copycat card has been changed to a mirror image of the imaginary box block card, giving plenty of versatility to the Mime.
changedApprentice The Apprentice is very specialised with all magic damage and magic blocks. Their Talented trait gives them the first level of the Fire skill so you can very easily get them the more advanced Fire attacks. They do remain vulnerable to physical attacks however. We gave them a small buff by upgrading the Intuition card to include +1 heal as well as the card draw, making it a useful play most of the time.

Guild of Dungeoneering Ultimate Edition changes

changedAs part of the Ultimate Edition remake we looked at every class of Dungeoneer in the game and tweaked and rebalanced them until they felt just right. Here's a full breakdown of every class, and don't forget Ultimate Edition is coming this November !
addedTier 0 - Chump The Chump is the starter class for your guild and we have left them unchanged. Upgrade your guild to unlock some new classes as soon as possible! That said, Ultimate Edition does have something fun up its sleeve for the Chump as you progress farther into the game.
removedCat Burglar Cat Burglar was a little weak in Guild Classic so we've given them a buff while keeping their design the same: they are purely physical and start with no blocks. All out attack, but weak against certain monsters. Their two Catnip attacks have been given a +1 heal on top of the +1 next damage, so it no longer feels like a 'dead' move. Their trait has also been upgraded so the additional loot choice now comes with a +1 level upgrade. This can help you get better loot earlier in your run.
changedBruiser The Bruiser was the standout tier 1 class in Guild Classic, with a powerful ability you could build on by choosing gear that granted more blocking options. We've left the Bruiser unchanged in Ultimate and instead tried to upgrade the other Tier 1 classes to a similar power level.
changedMime The Mime got a significant change to how it works in Ultimate Edition. Previously the Mime could clone enemy cards via a unique attack card but now they do it via a passive trait. Now instead of needing to hit with a weak attack to then gain a particular card, instead you gain cards naturally through efficient play. The old copycat card has been changed to a mirror image of the imaginary box block card, giving plenty of versatility to the Mime.

As part of the Ultimate Edition remake we looked at every class of Dungeoneer in the game and tweaked and rebalanced them until they felt just right. Here's a full breakdown of every class, and don't forget Ultimate Edition is coming this November!

Tier 0 - Chump The Chump is the starter class for your guild and we have left them unchanged. Upgrade your guild to unlock some new classes as soon as possible! That said, Ultimate Edition does have something fun up its sleeve for the Chump as you progress farther into the game.

Tier 1 - 50g unlocks

Cat Burglar Cat Burglar was a little weak in Guild Classic so we've given them a buff while keeping their design the same: they are purely physical and start with no blocks. All out attack, but weak against certain monsters. Their two Catnip attacks have been given a +1 heal on top of the +1 next damage, so it no longer feels like a 'dead' move. Their trait has also been upgraded so the additional loot choice now comes with a +1 level upgrade. This can help you get better loot earlier in your run.

Bruiser The Bruiser was the standout tier 1 class in Guild Classic, with a powerful ability you could build on by choosing gear that granted more blocking options. We've left the Bruiser unchanged in Ultimate and instead tried to upgrade the other Tier 1 classes to a similar power level.

Mime The Mime got a significant change to how it works in Ultimate Edition. Previously the Mime could clone enemy cards via a unique attack card but now they do it via a passive trait. Now instead of needing to hit with a weak attack to then gain a particular card, instead you gain cards naturally through efficient play. The old copycat card has been changed to a mirror image of the imaginary box block card, giving plenty of versatility to the Mime.

Apprentice The Apprentice is very specialised with all magic damage and magic blocks. Their Talented trait gives them the first level of the Fire skill so you can very easily get them the more advanced Fire attacks. They do remain vulnerable to physical attacks however. We gave them a small buff by upgrading the Intuition card to include +1 heal as well as the card draw, making it a useful play most of the time.

Snowitch The Snowitch is a reward class from the Ice Cream Headaches region who specialises in using Favour. There have been a few changes here. First of all their trait lets them start at 2 Favour on each dungeon run instead of 1. Secondly we removed their 'Rite of Foresight' card which used to let them reorder the top 3 cards of your deck and replaced it with a second Ice Shield card. Finally we changed 'Favour of the Frozen' to gain you Favour per damage (previously capped at 1). So a little stronger overall and more Favour to play with.

Ice Cream Monk Another reward class and also extremely powerful in Guild Classic. We've changed almost nothing here, just simplified the Insight card to no longer let you peek at the top of your deck. This is a tiny change but keeps battles more streamlined.

Tier 2 - 750g unlocks

Yodeller The final reward class from the Ice Cream Headaches area joins you just before you unlock the Jungle and start facing Tier 2 enemies. We

Source

Steam News / 29 September 2021

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