Full notes
Full Guild Master update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
A new update is now available to be recruited to the guild! It brings some more bug fixes and improvements!
Patch Notes:
The game now saves when you reach a new level in an adventure! If you quit the game, you can continue back at the same level you left off.
When you craft a Hoe, you will now also unlock recipes for some paths to decorate your garden!
Fixed an issue where the default game scale was set to +100%, when it intended to be 0%. If you downloaded the demo prior to this patch, please check that your game scale is not too high! (unless you like it that way of course)
Adjusted placement of Architect table in guild and garden to make it line up better with player-placed tables.
Added a hint in the fuel menu of cooking and alchemy stations, describing how to drop less than a full stack (spoiler: by right clicking!).
Fixed an issue that caused Power Ups to not be random in some cases.
Some minor typos have been found and gracefully dismissed from the guild.
Fixed an issue that would make the game crash on some systems just after startup.
Keep having fun in the Guild Master Demo!
Source
Changelog.gg summarizes and formats this update. How we read updates.
