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Steam News31 January 20233y ago

Guards II News #2. Mission system and World #1

Hello there, We are keeping the work on Guards sequel. From now on, we will publish news regularly. Main flaw of original game was a necessity to reply early levels again and again.

Full notes

Full Guards update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there,

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Maps
changedMain flaw of original game was a necessity to reply early levels again and again. To cut this flaw and leave gameplay unchanged we decided to make 5 different worlds. Each world has from 3 to 7 missions. Each world is similar to additional game with 1 big change. It is easier to show it on the example.
changedIt means, what using same graphics we could make entirely different missions (from gameplay point of view). We could cut main flaw of the game and extend length of the game. Guards II has 5 different worlds with 25 missions/locations at all. Each mission consists of 1 to 7 sub-missions. In total, player needs to beat 205 stages to beat the game. Not bad!
changedOn other hand, stages takes 3-10 minutes (exclude boss stages) to beat them and player can Save & Quit anytime he wants.
Each world has37mEach world has increased, buffEach mission consists of17sEach mission consists of increased, buff

Guards changes

changedMain flaw of original game was a necessity to reply early levels again and again. To cut this flaw and leave gameplay unchanged we decided to make 5 different worlds. Each world has from 3 to 7 missions. Each world is similar to additional game with 1 big change. It is easier to show it on the example.
changedIt means, what using same graphics we could make entirely different missions (from gameplay point of view). We could cut main flaw of the game and extend length of the game. Guards II has 5 different worlds with 25 missions/locations at all. Each mission consists of 1 to 7 sub-missions. In total, player needs to beat 205 stages to beat the game. Not bad!
changedOn other hand, stages takes 3-10 minutes (exclude boss stages) to beat them and player can Save & Quit anytime he wants.

We are keeping the work on Guards sequel. From now on, we will publish news regularly.

Main flaw of original game was a necessity to reply early levels again and again. To cut this flaw and leave gameplay unchanged we decided to make 5 different worlds. Each world has from 3 to 7 missions. Each world is similar to additional game with 1 big change. It is easier to show it on the example.

World #1 has 3 locations in it. Player starts Mission 1 of World #1 and it has only 1 location in it. If player starts Mission 2, it is an adventure of 2 sub-missions. Player needs to pass Location 1 and complete Location 2 after that. Same for Mission 3 which has 3 locations inside. Similar to Original Guards, right?

The main difference that fulfillment of same Locations in different sub-missions is different. For example, Location 1 of Mission 1 has only 2 types of weak enemies. But Location 1 of Mission 3 introduces armored versions of these monsters and summon another one. It feels and plays differently on same locations.

It means, what using same graphics we could make entirely different missions (from gameplay point of view). We could cut main flaw of the game and extend length of the game. Guards II has 5 different worlds with 25 missions/locations at all. Each mission consists of 1 to 7 sub-missions. In total, player needs to beat 205 stages to beat the game. Not bad!

On other hand, stages takes 3-10 minutes (exclude boss stages) to beat them and player can Save & Quit anytime he wants.

There are screenshots of World #1 missions. They designed in Egyptian style as you can see. We will tell more about different worlds in the next Guards II News.

Source

Steam News / 31 January 2023

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