Repeated intro
What changed
1 fix3 additions1 change0 removals
- Gameplay
- Store
- UI and audio
- Server
changedThe gnomes over at the GUARDS! Gadget Guild [G3] have been hard at work creating new tools to be used in the endless war on crime. You will now have access to the following equipment:
addedWe have also updated the store in GUARDS HQ with a wide variety of snazzy new uniform colors and shields. So now you can thwart crime and look fantastic doing it!
addedNew Features [+] Added Nailbomb, Fire Whiskey, Push Daggers, Knuckle Dusters and Fire Bombs to crates [+] Add frying pan [+] 2000g coins earnt from completing a district [+] Host Can Kick Players [+] Player Count Balancing of Objective and Enemy Counts [+] Add Weapon Shop to APC spawn room during a mission [+] Enemies are now stunned by flying ragdoll enemies after being kicked [+] Enemies break props when kicked and ragdolled into them [+] Dynamic Weather and Time of Day [+] Shields can now be bought at the Armory [+] Added an 'end of round slomo' camera that focuses on the loss or win event [+] Added seating and enterable APC [+] Added Quest area with Fire Pit (for main game) [+] Setup Skeleton Faction with Necromancer (spoilers!) [+] Items are now unlocked via district reached (new items added) [+] Add a 'stuck' button in the escape menu
addedAlterations [~] Extraction now requires all living players in the area [~] One Hostage will always reside in the final room of a mission [~] Enemies will repopulate after reaching the final room of a mission, or a the mid point during a mission, whichever comes first [~] Nametags are now red when the player is downed [~] Improved pickup highlight and outlines [~] Mission timer increased to 10 minutes (from 6 minutes) [~] Training Room Weapons can no longer be taken on missions [~] Increase night brightness [~] Heavy weapons can no longer be dropped by Chieftains until KO [~] Add a Delay and animation of arms raised to the brick thrower (balance, telegraph) [~] AI can now move through kneeling AI (reduce getting stuck) [~] Armor and weapon cost iterations and Weapon UI for lethality and damage [~] Loss screen improved background image [~] Miff crate thrower now throws a Miff vial at you, less confusing during Miff Evidence collect missions
fixedBug Fixes [-] Fixed some sessions continue to run after error [-] Miff poison throwers never appear [-] Red barrels would stun instead of kill [-] Expired missions which would fail the case fail would not reset the case progress [-] Gamepad losing focus in AAR, Main Menu, Settings, Server Browser and other screens [-] KO or Dead characters holding crates would fly gracefully into the sky [-] Crossbow kills let you escape the map [-] There was no Kill volume when falling out of the map [-] Players frequently revive inside walls [-] Spectate Camera UI was missing [-] KO stars don't stop after arrest / revive [-] The food eating sound cue was audible regardless of distance to the source [-] Coin sounds happen twice on pickup [-] Fix missing Game UI after entering a mission
GUARDS! changes
changedThe gnomes over at the GUARDS! Gadget Guild [G3] have been hard at work creating new tools to be used in the endless war on crime. You will now have access to the following equipment:
addedWe have also updated the store in GUARDS HQ with a wide variety of snazzy new uniform colors and shields. So now you can thwart crime and look fantastic doing it!
addedNew Features [+] Added Nailbomb, Fire Whiskey, Push Daggers, Knuckle Dusters and Fire Bombs to crates [+] Add frying pan [+] 2000g coins earnt from completing a district [+] Host Can Kick Players [+] Player Count Balancing of Objective and Enemy Counts [+] Add Weapon Shop to APC spawn room during a mission [+] Enemies are now stunned by flying ragdoll enemies after being kicked [+] Enemies break props when kicked and ragdolled into them [+] Dynamic Weather and Time of Day [+] Shields can now be bought at the Armory [+] Added an 'end of round slomo' camera that focuses on the loss or win event [+] Added seating and enterable APC [+] Added Quest area with Fire Pit (for main game) [+] Setup Skeleton Faction with Necromancer (spoilers!) [+] Items are now unlocked via district reached (new items added) [+] Add a 'stuck' button in the escape menu
addedAlterations [~] Extraction now requires all living players in the area [~] One Hostage will always reside in the final room of a mission [~] Enemies will repopulate after reaching the final room of a mission, or a the mid point during a mission, whichever comes first [~] Nametags are now red when the player is downed [~] Improved pickup highlight and outlines [~] Mission timer increased to 10 minutes (from 6 minutes) [~] Training Room Weapons can no longer be taken on missions [~] Increase night brightness [~] Heavy weapons can no longer be dropped by Chieftains until KO [~] Add a Delay and animation of arms raised to the brick thrower (balance, telegraph) [~] AI can now move through kneeling AI (reduce getting stuck) [~] Armor and weapon cost iterations and Weapon UI for lethality and damage [~] Loss screen improved background image [~] Miff crate thrower now throws a Miff vial at you, less confusing during Miff Evidence collect missions
fixedBug Fixes [-] Fixed some sessions continue to run after error [-] Miff poison throwers never appear [-] Red barrels would stun instead of kill [-] Expired missions which would fail the case fail would not reset the case progress [-] Gamepad losing focus in AAR, Main Menu, Settings, Server Browser and other screens [-] KO or Dead characters holding crates would fly gracefully into the sky [-] Crossbow kills let you escape the map [-] There was no Kill volume when falling out of the map [-] Players frequently revive inside walls [-] Spectate Camera UI was missing [-] KO stars don't stop after arrest / revive [-] The food eating sound cue was audible regardless of distance to the source [-] Coin sounds happen twice on pickup [-] Fix missing Game UI after entering a mission
The gnomes over at the GUARDS! Gadget Guild [G3] have been hard at work creating new tools to be used in the endless war on crime. You will now have access to the following equipment:
Nailbomb
Fire Whiskey
Push Daggers
Knuckle Dusters
Fire Bombs
Frying Pan
We have also updated the store in GUARDS HQ with a wide variety of snazzy new uniform colors and shields. So now you can thwart crime and look fantastic doing it!
FULL PATCH NOTES FOLLOW: ---- Changelist January 2024
New Features [+] Added Nailbomb, Fire Whiskey, Push Daggers, Knuckle Dusters and Fire Bombs to crates [+] Add frying pan [+] 2000g coins earnt from completing a district [+] Host Can Kick Players [+] Player Count Balancing of Objective and Enemy Counts [+] Add Weapon Shop to APC spawn room during a mission [+] Enemies are now stunned by flying ragdoll enemies after being kicked [+] Enemies break props when kicked and ragdolled into them [+] Dynamic Weather and Time of Day [+] Shields can now be bought at the Armory [+] Added an 'end of round slomo' camera that focuses on the loss or win event [+] Added seating and enterable APC [+] Added Quest area with Fire Pit (for main game) [+] Setup Skeleton Faction with Necromancer (spoilers!) [+] Items are now unlocked via district reached (new items added) [+] Add a 'stuck' button in the escape menu
Alterations [~] Extraction now requires all living players in the area [~] One Hostage will always reside in the final room of a mission [~] Enemies will repopulate after reaching the final room of a mission, or a the mid point during a mission, whichever comes first [~] Nametags are now red when the player is downed [~] Improved pickup highlight and outlines [~] Mission timer increased to 10 minutes (from 6 minutes) [~] Training Room Weapons can no longer be taken on missions [~] Increase night brightness [~] Heavy weapons can no longer be dropped by Chieftains until KO [~] Add a Delay and animation of arms raised to the brick thrower (balance, telegraph) [~] AI can now move through kneeling AI (reduce getting stuck) [~] Armor and weapon cost iterations and Weapon UI for lethality and damage [~] Loss screen improved background image [~] Miff crate thrower now throws a Miff vial at you, less confusing during Miff Evidence collect missions
Bug Fixes [-] Fixed some sessions continue to run after error [-] Miff poison throwers never appear [-] Red barrels would stun instead of kill [-] Expired missions which would fail the case fail would not reset the case progress [-] Gamepad losing focus in AAR, Main Menu, Settings, Server Browser and other screens [-] KO or Dead characters holding crates would fly gracefully into the sky [-] Crossbow kills let you escape the map [-] There was no Kill volume when falling out of the map [-] Players frequently revive inside walls [-] Spectate Camera UI was missing [-] KO stars don't stop after arrest / revive [-] The food eating sound cue was audible regardless of distance to the source [-] Coin sounds happen twice on pickup [-] Fix missing Game UI after entering a mission