In this update12
Full notes
Full Guardians of Hyelore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Guardians of Hyelore changes
I've gone to great lengths to completely update the UI of the game, and further the balancing of units as well. Below is a summary of all the changes made since the previous version.
UI:
Reworked entire game's UI and visual appeal. - Updating loading bar graphic. - Updated wave and enemy notification graphics. - Updated enemy threat indicator graphics. - Updated mouse cursor graphic.
Audio:
Normalized more menu component sounds. - Updated sfx for enemy reinforcement notice. - Updated sfx for menu hover items.
Gameplay:
Tweaked gold rate. - Fixed volume of 'Toughen Up' and 'Divine Blessing' Favors. - Fixed Stage 4 boss ability 'Winds of Change' to deal 6-10 damage per petal instead of 11-15. - Fixed Stage 4 boss overlapping with units. - Increased enemy wave reinforcement health, damage and armor by 25%. - Updated Victory and Defeat UI screens with better transition and visual appeal. - Ranged enemies will likely switch targets now to the closest unit hitting them. - Increased the amount of gems gained after revisiting a previously beaten stage with diminishing returns.
Guardians:
Cost of Guardian abilities double with each rank increase. - Fixed Castien's 'Frenzy' ability. - Reduced Durheim cost to 4500 gold.
Units:
Conjurer ability 'Wailing Winds' has been increased from 3 winds to 4.
Unit Menu:
Fixed Influence meter gauge. - Updated unit upgrade token costs. - When upgrading units, the amount they are boosted is shown in teal under 'BOOST' column on the right. - When upgrading units, upgrade prompt. - Added upgrade transition bar animation.
Shop items:
Removed cyclone ability to pushback and added damage instead. - Added level restrictions to shop items.
Start Screen:
Fixed visual effects from overlaying on top of changelog / settings. - Fixed loading bar from not filling to full.
Talents:
Fixed wording of some talents related to support units. - Reduced 'Let's Get Started' begin battle random rank I units automatically from 2/4 to 1/2. - Reduced 'Meaty Bowmen' archer health gain from 20%/32% to 10%/17%. - Reduced 'Precision' archer damage gain from 20%/40% to 10%/17%. - Reduced 'Blessings Abound' support heals from 20%/35% to 15%/25%. - Reduced 'Tanky Goodness' warrior health gain from 15%/25% to 10%/20%. - Increased 'Enchanted Armor' armor gain from 1/3 to 2/4. - Changed 'Weaken The Giants' from armor reduced by 4/7 to 10%/20%. - Changed 'Overwhelming Fright' from armor reduced by 2/4 to 10%/20%. - Increased 'Protective Will' armor gain from 1/3 to 2/4. - Increased 'Panic Attack' attack speed from 7%/15% to 15%/30%. - Increased 'Clarity Of Invocation' cast chance from 5%/10% to 10%/20%. - Increased 'Wound Transfer' heal gain from 5%/15% to 25%/40%.
Guardian Menu:
Reduced some sound effect volume.
Home Screen:
Reduced drum roll sound heard during stage load. - Reduced sound effect heard when selecting a reward Talent.
Bug fixes:
Fixed Stage tutorials. - Fixed Guardian cooldown image color. - Changed Gold upgrade icon color. - Changelog in-game will only display most recent changes. - Fixed issue with unit upgrades being displayed after wiping game (new game). - Increased Nomia's 'Ceremony of Light' ability cooldown from 16 to 20 seconds. - Fixed issue with shop items showing level requirement when player level is higher or equal to item level. - Fixed issue with unit upgrades pop-up menu blocking units. - Moved unit upgrades pop-up menu to bottom right of screen. - Increased reinforcements wave count for all stages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
