In this update5
Full notes
Full Guardians of Hyelore update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Guardians of Hyelore changes
After suffering devastating amount of losses, the units had to regroup and formulate a new plan of attack. One that the enemy couldn't anticipate. For it wasn't a war of just swords, shields and magic any longer... there had to be a greater plan of attack. At the dawn of a new day, approaching in their glorious machinery, the call for help was heard. It's response: catapulting units to victory!
Catapult behavior:
Catapults cost income to recruit just like normal units as indicated next to their icon. - Catapults contribute to the unit cap limit. - They have high armor and health. They deal low splash damage to enemies but very high damage to towers. - They have a very large attack range, but will only engage in battle if there are units pushing ahead. - If your forces are pushed back to your towers, catapults will not engage enemies until you begin pushing ahead.
Catapult types:
Rank 1 Catapult
Wooden Catapult. No ability. - Rank 2 Catapult: Thrapper Catapult.
Ability
Quick Fire. Releases a wave of rocks in rapid succession. - Rank 3 Catapult: Spiked Catapult.
Ability
Spike Smash. Charges forward at incredible speed, smashing into enemies and shooting spikes.
Gameplay:
Reduced XP gained from visiting previous levels slightly. - You can now zoom in/out of battle using mouse scroll or keypad + / -. Arena mode does not have the zoom feature. - Added loading screens. Tips will display periodically as the game loads. - Added catapults to Tower Rush. - Reworked the UI for stage battles. Hovering over units now displays their ability descriptions. - Added option in Settings to disable unit descriptions pop-up when hovering on units.
Guardians: - Improved Castien's 'Frenzy' ability damage.
Arena:
Reduced gold gain from killing enemies in Arena. - Reduced the 'Bruiser' unit ability damage. (Unit that flies overhead and pounces down on an area). - Enemies now display star-rating next to their health.
Bug fixes:
Fixed Divine Herald ability 'Orb of Absorption' from having a permanent effect. - Fixed Favor 'Quick Hire' from resetting previously earned unit upgrades. - Fixed random issues with unit upgrades not taking effect. - Fixed layering problems between units/enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
