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- Guardians of Gridvale
MAJOR Gameplay changes in the works...
Hi friends, fans & family! I have some exciting news to share but before I get to it I’m going to tell you what my vision for “Guardian of Gridvale” is/was and where it is now… The vision When I first began working on “…
Patch notes7 changesGameplayBalance - Guardians of Gridvale
Turning “Guardians of Gridvale” into a roguelike/roguelite
Hi friends, fans & family! I have a bunch of text coming your way today so I’ll waste no time and get right to it! Genre change A major change perhaps… or not? I am going to make “Guardians of Gridvale” a roguelike/rogu…
Store4 changesGameplayMaps - Guardians of Gridvale
How to play defense
I’ve told you before how the Swingmeter affects attack damage and this time I wanted to talk a bit about how to defend in Guardians of Gridvale. There are no timing mechanics and no random damage when it comes to your e…
Announcement3 changesBalance - Guardians of Gridvale
Hero selection and the core loop
Hi friends, fans and family! Core loop The last couple of weeks I have been focused on tying the core loop together. The various game parts are still in an unfinished state and need more love. Right now I need to tie al…
Announcement2 changesGameplay - Guardians of Gridvale
Devlog 1. Introducing myself and Swingmeter mechanics
Hi all! The page for ”Guardians of Gridvale” has been up for two weeks now and I think this is the perfect time to introduce myself! My name is Luis and I'm the sole developer of this game. I am 40 years old (yeah I kno…
Announcement3 changesBalance





