Full notes
Full Guardians of Greyrock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
https://store.steampowered.com/app/1217550/Guardians_of_Greyrock/
Moving forward with development, we want to get Guardians of Greyrock to as many players as possible, and along with community feedback we've determined the best way to do that is to go totally free-to-play. No microtransactions or design changes will be implemented. Starting now, anyone on Steam will be able to experience the full game in its entirety with free installation.
All profits will come solely from expansion packs and cosmetic dice DLC for players who want to add extra content to their already complete game experience and support future development in the process.
To those of you who purchased the base game before now, you have our deepest thanks for your support. Because of your investment, we're able to work on routine patches and develop new cards for future updates. Thank you!
(To anyone who missed our previous dev updates, below is a recap of what we're working on now.)
Free major content update currently in development:
Along with adding many new cards, the update will introduce a new system for integrating even more variety within existing encounters as well.
Currently, all cards that are printed with a certain name will always play the same without variation. For example, if 'Lone Highwayman' is drawn at the 'Old Stone Bridge' in 'The Dying Forest', he will always look the same, always have the same abilities, and always have the same basic attributes (excluding attribute manipulation via match setup). Despite there being dozens of potential encounters that have numerous variations due to groups of unique cards being drawn into different battle formations which result in interesting gameplay opportunities, encounters like the one with 'Lone Highwayman' can inevitably become strategically predictable. To address this and maximize re-playability even further, the update will add a new method for keeping more specific encounters far more varied from match to match — Alternate Card Variants.
Seasoned adventurers should read all cards well, because familiar battles with old foes will now offer unprecedented variety! Many characters will now have the chance to possess a wide array of random magickal weapon enchantments, attack types, status immunities, and passive abilities that vary from their card's original version. And more than stats change; in keeping with the high artistic standard of Guardians of Greyrock, every alternate version features new artwork that highlights the differences from the original card!
In Conclusion:
We'll release more card previews and info leading to the update's release, so be sure to follow / wishlist to stay notified of future announcements. Current owners of DLC decks will automatically receive this game-enhancing content update for free when new cards are added to each deck!
More work-in-progress card previews:
Stay up-to-date: Follow Guardians of Greyrock on Twitter Follow the Franchise on Steam Follow the Publisher on Steam
More Info: View Complete Patch History View the Player's Handbook View Past Announcements
Source
Changelog.gg summarizes and formats this update. How we read updates.
