In this update2
Full notes
Full Guardian Mage VR update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
Guardian Mage VR changes
Improvements
Spellbook is now available in the pause menu! Similar windows will be used to display all game information, such as damage and armor types, descriptions of enemies, turrets, and so on.
Units and Turrets can no longer fire through buildings, walls and gates.
When teleporting over the battlefield, an additional marker on the ground is displayed.
Added a rounded version of the fire rune (previously a rounded triangle was recognized as a circle - earth rune).
Optimized game code. The following mechanics now work much more "smoothly":
symbols recognition;
game objects spawning;
buffs casting.
Slightly improved spell recognition mechanics. If you draw runes quickly, they form a single spell, even if you release the "Hold Runes" action.
Increased enemy crystal damage.
Slightly increased incoming damage on allies on easy difficulty (25% -> 30%), slightly reduced number of allies on the first level.
Lots of minor improvements.
Fixes
Game language did not always match the selected setting (fixed)
If there was no suitable target, the meteorite was targeted at the center of the game level (fixed)
Electric mines and enemy Crystal did not create lightning effect when they hit the target (fixed)
SnapTurn and Teleport did not work correctly during the pause (fixed)
Source
Changelog.gg summarizes and formats this update. How we read updates.
