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Steam News28 June 20224y ago

Demo v1.1.15

Improvements Spellbook is now available in the pause menu! Similar windows will be used to display all game information, such as damage and armor types, descriptions of enemies, turrets, and so on.

In this update2

Full notes

Full Guardian Mage VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition7 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
addedImprovementsSpellbook is now available in the pause menu! Similar windows will be used to display all game information, such as damage and armor types, descriptions of enemies, turrets, and so on.
removedImprovementsUnits and Turrets can no longer fire through buildings, walls and gates.
changedImprovementsWhen teleporting over the battlefield, an additional marker on the ground is displayed.
changedImprovementsAdded a rounded version of the fire rune (previously a rounded triangle was recognized as a circle - earth rune).
changedImprovementsOptimized game code. The following mechanics now work much more "smoothly": symbols recognition; game objects spawning; buffs casting.
changedImprovementsSlightly improved spell recognition mechanics. If you draw runes quickly, they form a single spell, even if you release the "Hold Runes" action.
Slightly increased incoming damage on allies on easy difficulty (25%30%Slightly increased incoming damage on allies on easy difficulty ( increased, buff

Guardian Mage VR changes

addedSpellbook is now available in the pause menu! Similar windows will be used to display all game information, such as damage and armor types, descriptions of enemies, turrets, and so on.
removedUnits and Turrets can no longer fire through buildings, walls and gates.
changedWhen teleporting over the battlefield, an additional marker on the ground is displayed.
changedAdded a rounded version of the fire rune (previously a rounded triangle was recognized as a circle - earth rune).
changedOptimized game code. The following mechanics now work much more "smoothly": symbols recognition; game objects spawning; buffs casting.

Improvements

  • Spellbook is now available in the pause menu! Similar windows will be used to display all game information, such as damage and armor types, descriptions of enemies, turrets, and so on.

  • Units and Turrets can no longer fire through buildings, walls and gates.

  • When teleporting over the battlefield, an additional marker on the ground is displayed.

  • Added a rounded version of the fire rune (previously a rounded triangle was recognized as a circle - earth rune).

  • Optimized game code. The following mechanics now work much more "smoothly":

    • symbols recognition;

    • game objects spawning;

    • buffs casting.

  • Slightly improved spell recognition mechanics. If you draw runes quickly, they form a single spell, even if you release the "Hold Runes" action.

  • Increased enemy crystal damage.

  • Slightly increased incoming damage on allies on easy difficulty (25% -> 30%), slightly reduced number of allies on the first level.

  • Lots of minor improvements.

Fixes

  • Game language did not always match the selected setting (fixed)

  • If there was no suitable target, the meteorite was targeted at the center of the game level (fixed)

  • Electric mines and enemy Crystal did not create lightning effect when they hit the target (fixed)

  • SnapTurn and Teleport did not work correctly during the pause (fixed)

Source

Steam News / 28 June 2022

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