Full notes
Full Gryphon Knight Epic update
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What changed
- Gameplay
- Events
- UI and audio
- Maps
- Store
- Balance
Gryphon Knight Epic changes
Our team are working hard to fix some problems and make the game more fun and accessible based on the feedback from fans and critics. Gameplay fixes:
The bosses now reward the player with more gold;
The turn animation of Aquila now is twice as fast;
Now the label to skip the cutscenes appears when any mapped button is pressed;
The penalty for death is now lower on KNIGHT and EPIC difficulty (5% and 10% respectively);
You don’t lose gold when you exit the stage on the KNIGHT and EPIC difficulty anymore (unless you have 2 or less HP);
Lowered the cost of the upgrades on the Magic Shop ;
Lowered the price of the potions on the Market;
The camera now moves faster;
The knight now moves faster;
Sir Oliver hurt box adjusted.
Boss Rebalance
Treestache, Simiel, Ifrit and Zafira rebalanced for SQUIRE and KNIGHT difficulties;
Miscellaneous:
Added a splash screen to recommend a gamepad.
Added russian text for enemies entries on Compendium.
Bug Fix:
Gronko cannot get stuck on “OnTree” animation while returning to the ground.
Source
Changelog.gg summarizes and formats this update. How we read updates.
