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Steam News20 February 20233y ago

And here comes another version update - v1.017!

Worked on: some visual glitches here and there; - edited triggers in the Farm Interior to maybe ensure better trigger of Narrator's lines, but that was caused by different reasons in the end, so I am mentioning this her

Full notes

Full GRUNND update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedsome visual glitches here and there; - edited triggers in the Farm Interior to maybe ensure better trigger of Narrator's lines, but that was caused by different reasons in the end, so I am mentioning this here for no reason really; - added TicketMaster and OldHag to overall NPC Master Sound group - they were gone rogue upon setup; - corrected the behavior of new SaveGame slots - now they are changing colours if already used within Main and Pause Menus.

GRUNND changes

fixedsome visual glitches here and there; - edited triggers in the Farm Interior to maybe ensure better trigger of Narrator's lines, but that was caused by different reasons in the end, so I am mentioning this here for no reason really; - added TicketMaster and OldHag to overall NPC Master Sound group - they were gone rogue upon setup; - corrected the behavior of new SaveGame slots - now they are changing colours if already used within Main and Pause Menus.

Worked on:

  • some visual glitches here and there; - edited triggers in the Farm Interior to maybe ensure better trigger of Narrator's lines, but that was caused by different reasons in the end, so I am mentioning this here for no reason really; - added TicketMaster and OldHag to overall NPC Master Sound group - they were gone rogue upon setup; - corrected the behavior of new SaveGame slots - now they are changing colours if already used within Main and Pause Menus.

Source

Steam News / 20 February 2023

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