Full notes
Full GrowBud update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
GrowBud changes
We've been listening to your feedback from the demo and are excited to bring you major improvements just in time for Next Fest!
Major Features
Orders & Challenges System: Fulfil customer orders and complete challenges to earn rewards and progress your grow operation Steam post image
Streamlined Onboarding Experience: Redesigned tutorial gets you growing faster with a more intuitive introduction to the game's systems Steam post image
Bud Count Harvesting: Harvest yields now measured in bud count instead of weight, giving you direct control over which buds to sell at harvest time Steam post image Steam post image
Grow House Customisation: Personalise your grow space with customisable lighting equipment and plant containers for better visuals and expression Steam post image
Balance Changes
Rebalanced achievement and harvest reward earnings for better progression pacing
Adjusted reward distribution to complement the new orders system
Improvements
Refined carousel drag controls for smoother navigation
Improved Mac trackpad scroll sensitivity
Performance optimisations during game initialisation and save operations
Additional ambient theme music tracks
Visual Refinements
Enhanced volumetric lighting and time-of-day atmosphere
Updated visual elements and icons across multiple systems
Thank you for all your feedback during the demo! We're committed to making the best cannabis cultivation experience possible. Try out these new features and let us know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
