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Steam News10 August 20187y ago

Major update with new features!

In the past month we’ve learned a lot knew about our game. Things that we’ve missed (*cough* exit button *cough*) or just thought it would be great to implement, but it was not.

Full notes

Full GROW: Wild West update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedIn the past month we’ve learned a lot knew about our game. Things that we’ve missed (*cough* exit button *cough*) or just thought it would be great to implement, but it was not. It was never in our plan to abandon the project, so we did some improvements that, as we would like to think, will make the game better! Please give a warm welcome to the first, but definitely not last, update of the GROW: Wild West! First things first - we have added an “exit” button to the main menu! For the rare case if someone will want to leave our game. Keeping up with long anticipated changes - we have added fast forward function. It opens after first playthrough and is intended to help those, who want to collect all the achievements without needing to watch all the game animations. Speaking about things that you have asked for, we have implemented steam achievements. Now everyone will see how cool you are with those hard-to-get achievements! Finally a new very important change is that we have added a new alternative ending to the game. With that we’ve reworked a end-game screen to be more informative for the player. We have made other minor changes to ui and bugfixes, full list you can see in changelog. That is it for this update, stay tuned for more! Yeehaw!!! Changelog: New features:
addedAdded one more alternative ending
addedNew fast forward function implemented, that speeds up game at 2.5 rate if the corresponding button is pressed
changedUI changes:
addedAdded “exit” button on the main screen
changedReworked end-game screen to be more informative and more clear for the player

GROW: Wild West changes

addedIn the past month we’ve learned a lot knew about our game. Things that we’ve missed (*cough* exit button *cough*) or just thought it would be great to implement, but it was not. It was never in our plan to abandon the project, so we did some improvements that, as we would like to think, will make the game better! Please give a warm welcome to the first, but definitely not last, update of the GROW: Wild West! First things first - we have added an “exit” button to the main menu! For the rare case if someone will want to leave our game. Keeping up with long anticipated changes - we have added fast forward function. It opens after first playthrough and is intended to help those, who want to collect all the achievements without needing to watch all the game animations. Speaking about things that you have asked for, we have implemented steam achievements. Now everyone will see how cool you are with those hard-to-get achievements! Finally a new very important change is that we have added a new alternative ending to the game. With that we’ve reworked a end-game screen to be more informative for the player. We have made other minor changes to ui and bugfixes, full list you can see in changelog. That is it for this update, stay tuned for more! Yeehaw!!! Changelog: New features:
addedAdded one more alternative ending
addedNew fast forward function implemented, that speeds up game at 2.5 rate if the corresponding button is pressed
changedUI changes:
addedAdded “exit” button on the main screen

In the past month we’ve learned a lot knew about our game. Things that we’ve missed (*cough* exit button *cough*) or just thought it would be great to implement, but it was not. It was never in our plan to abandon the project, so we did some improvements that, as we would like to think, will make the game better! Please give a warm welcome to the first, but definitely not last, update of the GROW: Wild West! First things first - we have added an “exit” button to the main menu! For the rare case if someone will want to leave our game. Keeping up with long anticipated changes - we have added fast forward function. It opens after first playthrough and is intended to help those, who want to collect all the achievements without needing to watch all the game animations. Speaking about things that you have asked for, we have implemented steam achievements. Now everyone will see how cool you are with those hard-to-get achievements! Finally a new very important change is that we have added a new alternative ending to the game. With that we’ve reworked a end-game screen to be more informative for the player. We have made other minor changes to ui and bugfixes, full list you can see in changelog. That is it for this update, stay tuned for more! Yeehaw!!! Changelog: New features:

  • Added one more alternative ending

  • New fast forward function implemented, that speeds up game at 2.5 rate if the corresponding button is pressed

  • Implemented steam achievements

UI changes:

  • Added “exit” button on the main screen

  • Reworked end-game screen to be more informative and more clear for the player

  • New buttons on the side-bars in 16:10

  • Minor changes to texts and controls

Bugfixes:

  • Fixed different animation glitches caused by misplacement of the objects

  • Got rid of rare “double-scene” glitch that caused each animation on the scene to be duplicated on double click

  • Solved an issue with ESC button, causing it to open wrong menu

  • Fixed a rare bug that caused a wrong ending

  • Minor fixes in order of animation playback

Source

Steam News / 10 August 2018

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