In this update9
Full notes
Full Grow: Song of the Evertree update
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What changed
- Performance
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Grow: Song of the Evertree changes
- Ancientmap
Builderkin have made some important improvements you should know about:
many frame rate related optimisations
increased stability due to memory usage reduction
resolved a number of subtle memory leaks
save file size optimisations, and speed increase of autosave.
Builderkin says this is very important for console players, but PC players will also gain a lot from this.
Builderkin also thought you should be aware that:
they have increased the spawn chance of mining nodes in caves
the Inn interior lighting has been updated
they've Reduced extreme darkness of Fungi biome colour palettes
platforming difficulties reduced, especially in Song Fragment Vaults 3 / 6 / 7
they have added the ability to remove customisation items from nature reserves
lost items are now a little easier to find
Coppertop would like you to know that he is hungry, and is now accepting some new tasty items...
Added ancient coins to alchemy
Added NPC tokens and building tokens to alchemy
Navikin has made some adjustments...
...and now your Flying Companion can travel around town at night
Shopkin and Itemkin have teamed up to bring you:
a new storefront that sells NPC customisation removal items at the Inn
items that allow removal of NPC customisation items for...
hair
hair dye
facial hair
blemish
accessory (eg glasses)
hat
Additionally, Itemkin has some new goodies for you to enjoy...
Lots (and lots!) of new wallpapers
Some very special new clothing and hats
Elderkin has advised us that...
Something is afoot in Where-Ever. You should investigate!
Sightings of a local legend have emerged... What could it be?!
We managed to get Photograkin to stop long enough to provide us details on Photo Mode...
Player can now choose their facial expression
The number of selfie poses has been massively increased
Selfie poses will set a default expression, which can now be overridden by the player
Option to selectively Hide/Show tool in hand
And lasly, in true Fixerkin fashion, there's A LOT of fixing going on:
Fix for relationships not reaching 5 hearts
Resolved issue with 'Blueprint Bonanza' unlocking
Fixed issue with some achievements not being retroactively recognized as unlocked
Fixed issue on bridges where NPC's would get a little... lost
Fix issue resulting in the player holding an invisible object
Fixed issues with DailyEvents not triggering, or triggering much later than expected
Resolved issue where 'daily event cooldown timer' was being ignored, allowing daily events to trigger back-to-back
Fix for invisible chest in Pallas' cave sequence
Fixed some unexpected chest behaviour causing instability
Fixed a rounding error, ensuring Book Harmony UI and Harmony Stone UI report the same numbers
Clear 'Completed Quests' List on Reset
Fix for rare crash when processing interact item hud
Fix exception when automated sleep operation is executed first
Resolved control issue on arcade game; now uses generic interact, so it's more easily operated on PC
fix for glitch causing arcade music to play outside of arcade game
Fixed issue with loot tables being incorrect for certain gacha machines
Updated the text on the expert token items to reflect Dream Job re-roll
Fix for the dirt mound showing in UI previews of flower objects
Refactored fishing loot table so it
Source
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