Full notes
Full Ground Pounders update
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What changed
- Compatibility
- Gameplay
- Fixes
- Events
- UI and audio
- Store
Ground Pounders changes
As we finalize distribution of the non-Steam builds, a lot of stuff got addressed in this update, including the replacement of the placeholder radio chatter from your units. Thanks all and as always, keep the feedback comin'! Beta 0.1.3496 Critical:
First half of Human Campaign (the Hiver portion) updated
Fixed CTD when selecting Air Base
Fixed CTD with air units and reactionary fire
Fixed combat CTD
Fixed unstable ground causing occasional CTD
Fixed retreat result for units that are involved in air com
Fixed getting stuck in card tutorial
Fixed defender unit not getting any dice in air combat
Don't modify unit XP during combat
Fixed air units attacking more than once
Automatically consume support unit's lowest dice first, instead of first
Fixed showing defensive support unit's ratings modify before combat has been committed
Campaign battles now will unlock units
Fixed attribute highlights for unit upgrades in unit screens
Updated campaign rewards dialog to show any units unlocked by winning a mission
Show stat comparison when looking to upgrade units
Enabled selling units
Allow divisional command units to upgrade to anything
Fixed not able to swap players in MP
Fixed not saving victory point or supply zone owners in MP
Update player select dialog
Fixed non air transport units not picking up units
Fixed bridges only working half of the time
Other:
Fixed AI not distributing supply points if a card is played on a unit
AI update
Radio speech update
Fixed engineer units able to build constructs with random dies instead of assigned dies only
Fixed not being able to attack when out of supply for 1 turn
Fixed combat scene alignment in full screen
Fixed transport UI
In resupply phase, only highlight units that CAN be reinforced, instead of all the ones that require reinforcements (more clear on available actions)
Prevent advancing from the start phase until after viewing the combat results
Cleaned up unit shop
Speed up dice animation
Fixed so that when you finish a campaign mission and its the last mission on the planet, you return to the star map screen where you can select the next planet
Removed background in roll results table
Allowed for multiple victory bonuses
Give rewards for victory bonuses
Fixed preventing spawning air units in an air base with a unit on it
Fixed discard button getting lost behind the cards
Highlight "My Units" and highlight units that can upgrade and add aspects
Prevent playing with a deck that the player cannot use in a battle
Show spawn locations when you draw a spawn unit card
Fixed being able to click buttons when card preview is up in Deck Management Screen
Fixed unit availability costs in placement phase
Updated selection effect on lists
Source
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