Full notes
Full Ground Pounders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Compatibility
Ground Pounders changes
After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access! Critical:
Number of dice available to assign is given by individual command units (see back of card for values)
Dice that are assigned can be used to give support
Any dice slots that remain are filled with random dice rolls that will be determined during combat
A unit may attack as long as they have an unused dice slot (random or assigned) available
Phase merge (new "Resupply Phase" merges "Draw Phase", "Supply Phase", and "Recruit Phase")
Allow players to discard cards at any time during their turn
Fixed card tutorial CTD
Fixed combat CTD
Fixed MP not working
Fixed opponent defensive support getting lost if player loads a save game
Changes and Additions:
Added The Ridge skirmish
Added Flight School tutorial
Added new anti aircraft results table for reactionary AA fire
Fixed being able to add more than 1 reinforcement to a unit
Update AI
Fixed air units unable to change or cancel re-base targets
Fixed various tutorial typos
Fixed blinking "next" button
Fixed owned structures not visible at start of game
Beta 0.1.3099
Source
Changelog.gg summarizes and formats this update. How we read updates.
