Full notes
Full Ground Pounders update
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What changed
- Balance
- Gameplay
- UI and audio
- Compatibility
Ground Pounders changes
End of week two and the feedback continues to be awesome - thank you all. We've made some big changes this update, based on that feedback, and we're anxious to see people give them a whirl. Here is an overview of the fixes and changes made to the build; Fixes:
Units supporting an attack can now take damage.
Units take damage if outside of attack range.
Units can move multiple times until all move points are consumed.
Can now select a new unit when a unit already selected.
No longer able to give air units more readiness then they can allow.
Changes and Additions:
Added more info to back of unit card (can flip cards over).
Added phase stage icons that show the color of the current phase (to help with card understanding).
Can now create a transport daisy chain (can link transports to carry supply to a logistics unit).
Reactionary attack is random and free dice as well as it stops movement.
Display card effects on player.
Display a "ruler" for determining if a unit is in supply or not and how far out (supply line link is based in "hexes").
Supply zones have ranges, anything within the range gets supplied for free.
Supporting an attack causes reduced strength for non artillery and air units.
Better user feedback for highlighting/clicking hexes/units tutorial.
Current turn displayed.
Added button to toggle objectives list on/off.
Added ability to inspect units in wait phase.
Added combat layer cycling using '[' and ']' keys.
Beta 0.1.2556
Source
Changelog.gg summarizes and formats this update. How we read updates.
