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Steam News1 March 201412y ago

Ground Pounders Early Access Update 2!

End of week two and the feedback continues to be awesome - thank you all. We've made some big changes this update, based on that feedback, and we're anxious to see people give them a whirl.

Full notes

Full Ground Pounders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions4 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Compatibility
addedUnits supporting an attack can now take damage.
changedUnits take damage if outside of attack range.
addedCan now select a new unit when a unit already selected.
removedNo longer able to give air units more readiness then they can allow.
addedAdded more info to back of unit card (can flip cards over).
addedAdded phase stage icons that show the color of the current phase (to help with card understanding).

Ground Pounders changes

addedUnits supporting an attack can now take damage.
changedUnits take damage if outside of attack range.
addedCan now select a new unit when a unit already selected.
removedNo longer able to give air units more readiness then they can allow.
addedAdded more info to back of unit card (can flip cards over).

End of week two and the feedback continues to be awesome - thank you all. We've made some big changes this update, based on that feedback, and we're anxious to see people give them a whirl. Here is an overview of the fixes and changes made to the build; Fixes:

  • Units supporting an attack can now take damage.

  • Units take damage if outside of attack range.

  • Units can move multiple times until all move points are consumed.

  • Can now select a new unit when a unit already selected.

  • No longer able to give air units more readiness then they can allow.

Changes and Additions:

  • Added more info to back of unit card (can flip cards over).

  • Added phase stage icons that show the color of the current phase (to help with card understanding).

  • Can now create a transport daisy chain (can link transports to carry supply to a logistics unit).

  • Reactionary attack is random and free dice as well as it stops movement.

  • Display card effects on player.

  • Display a "ruler" for determining if a unit is in supply or not and how far out (supply line link is based in "hexes").

  • Supply zones have ranges, anything within the range gets supplied for free.

  • Supporting an attack causes reduced strength for non artillery and air units.

  • Better user feedback for highlighting/clicking hexes/units tutorial.

  • Current turn displayed.

  • Added button to toggle objectives list on/off.

  • Added ability to inspect units in wait phase.

  • Added combat layer cycling using '[' and ']' keys.

Beta 0.1.2556

Source

Steam News / 1 March 2014

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