Full notes
Full Ground Pounders update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Events
- Compatibility
Ground Pounders changes
Gather round, grunts! It's been a great first week and we are happy to make our first major update! Testing has provided us with a lot of good feedback and allowed us to not only kill some bugs and tweak the game, but start implementing our new tutorial. And for those who want to try Ground Pounders a bit before committing to buy - at our low Early Access introductory price! - we have created our first demo build since the Alpha Demo last year! The curious can find it on Steam, with others to follow shortly. Here's the overview of the fixes, changes, and additions this week; Critical Fixes:
Initial version of new tutorial, based on player feedback.
Split tutorial into several tutorials (2 available, the rest under construction)
Fixed CTD with Air Bases
Fixed discovered end turn CTD
Fixed discovered audio CTD
Fixes:
Fixed free unit spawning in Placement phase during skirmishes
Fixed friend list update after accepting request
Fixed victory point capture events
Fixed windowed mode not fitting in smaller screen resolutions
Changes & Additions:
Allow players to auto-assign defensive support
Only allow 1 readiness level to be repaired per unit per turn
Show faction avatars in skirmish select
Added "Forfeit" button to the in game pause menu
Allow attacking for 1 turn without supply, but only at half strength
Show briefing dialog to player when they join a multiplayer game
Tuned issues in various battles
Demo:
We made an updated demo (live by 02/24/14)
Beta 0.1.2439
Source
Changelog.gg summarizes and formats this update. How we read updates.
