Full notes
Full Ground Breakers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Proudly introduce stealthy https://www.youtube.com/watch?v=GMjYg7MIN2g Stealthy is a full assault robot, he/she has the highest damage output in the game till now and also the squishiest. It's skills damage is scaled by Normal attack damage make it quite different from other damage dealers. And they can turn invisible. In their invisible form's their attack damage is double, skills damage is affected too. When getting detected by an enemy, they will ambush that enemy with really high damage attack. ---------------------------------------------------------------------------------------------- New version detail 1. New features:
Stealthy, check it out in the game.
New chip "Resistance Coat": Increase debuff resistance by 1 - 20%/chip. You could sacrifice 5 chip slots to make your robot 100% resistance to stun, water leak and other debuff.
Tweaks and Balancing:
Motion Blur, looks nice, tell me what you think about that.
Update Wingenal's skill effects and some other effects.
Fix bugs:
Fixed a bug where Blue Arrow's owl detect the invisible ally and it should not.
Fixed a bug when AI still sometimes take invisible player's robots into consideration.
Fixed a minor bug when chip's effect is showing on invisible enemies.
----------------------------------------------------------------------- What's next? Delegate mining and scenario battling. Mine will also give out Ores instead of just Parts.
- Send you team.
- Go to sleep 3... 4. Profit You are a CEO, you should be able to do that.
Source
Changelog.gg summarizes and formats this update. How we read updates.
