Full notes
Full GROUND BRANCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone. We got another hotfix for ya — keep the feedback and reports coming!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
- Maps
GROUND BRANCH changes
✅ Some players have reported improved performance (particularly with PiP scopes) by verifying their game files. If you're unsure how to do that, follow these instructions.
Patch notes
Hooked up new volume control setting (Settings › Audio) — the Dialogue slider allows controlling the volume for radio calls from NPCs such as Hawk and Forge.
Increased size of target zone for door handle breaching (more generous area for shooting it out).
Updated soft armor (Body Armor and combos) to allow penetration by rifle rounds on first strike.
Following our temporary workaround last patch, light and laser attachments now remain ON when you swap to another item in your inventory. They can still be turned off afterwards.
Fixed reticle on the Docter II red dot sight sitting too high in the glass (just about touching the top of the enclosure).
AI can now hear each other's gunfire. AI will alert when other AI open fire now and they can be notified of the player's presence via proximity to each other.
Fixed Turn Rate for AI being overridden at the behavior tree level, preventing the settings per difficulty from being used.
Updated navmesh on Arena map stairs to help with AI getting stuck.
Cleaned up navmesh near the cave and streams on Creek.
Hospital rooms that were not playing the correct tails for gunshots have been updated.
Removed bomb from Rig (Defuse mode) that could not be reached for defusal.
Fixed Team Elimination counting teamkills towards overall score.
Updated how the server web banner renders the banner image.
First pass on the VOIP crash when using in-game voice in online matches.
Fixed numerous Kythera AI -related crashes in this build.
💡 We're already working on a new hotfix that will include tweaks to AI behaviors and settings to offer a more rounded experience for our 4 main difficulties.
Source
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