HomeGamesUpdatesPricingMethodology
Steam News16 January 20206y ago

The Italian Mini Prix has Arrived!

The Rosa Camuna mini GP track is finally ready for testing (loosely based on a minified Monza). It was a long haul in part due to some awesome tool writing to make this and future tracks easier to build.

Full notes

Full GRITS Racing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Compatibility
changedThis release also brings a big change to a basic mechanic: max speeds. I noticed many players were very happy with the max speed of the fat-tire car setup. Well, that setup is 17% slower than the base setup. Thus, I did some testing that I should have done long ago to see just how slow I could tolerate the max speed and still feel fast and dangerous. To skip the long story of the deep look I took at things, I landed at cutting the base max speed 15% from 200 kph to 170 kph (124 mph to 106 mph). Conversely, I increased the max speed for the big-tire setups. I didn't dig into the gearbox, so the torques should be the same as before. I think this saner pace is a good move for the majority of players and is pretty close to final, if not final.
addedNow, don't worry, speed freaks. I then added a new wacky wodifier for a higher speed limit for all tire setups. This wod increases the max speed 18% which kicks that 170 kph back up to 200.6 kph (just a smidge faster than the original setup). I currently call the wod "Speed limit for pros."
addedSome small AI tweaks including new behavior in the pit lane.
fixedOther minor changes such as curbs fixed.
addedNew track: Rosa Camuna
addedNew object type: traffic cones

GRITS Racing changes

changedThis release also brings a big change to a basic mechanic: max speeds. I noticed many players were very happy with the max speed of the fat-tire car setup. Well, that setup is 17% slower than the base setup. Thus, I did some testing that I should have done long ago to see just how slow I could tolerate the max speed and still feel fast and dangerous. To skip the long story of the deep look I took at things, I landed at cutting the base max speed 15% from 200 kph to 170 kph (124 mph to 106 mph). Conversely, I increased the max speed for the big-tire setups. I didn't dig into the gearbox, so the torques should be the same as before. I think this saner pace is a good move for the majority of players and is pretty close to final, if not final.
addedNow, don't worry, speed freaks. I then added a new wacky wodifier for a higher speed limit for all tire setups. This wod increases the max speed 18% which kicks that 170 kph back up to 200.6 kph (just a smidge faster than the original setup). I currently call the wod "Speed limit for pros."
addedSome small AI tweaks including new behavior in the pit lane.
fixedOther minor changes such as curbs fixed.
addedNew track: Rosa Camuna

The Rosa Camuna mini GP track is finally ready for testing (loosely based on a minified Monza). It was a long haul in part due to some awesome tool writing to make this and future tracks easier to build. I hope you all enjoy it as much as I do. Certainly not a beginner's track (you can't full throttle all of it; and be careful with the funky grip on the concrete banking). You'll currently find it at track 6 in an 8-track lineup.

This release also brings a big change to a basic mechanic: max speeds. I noticed many players were very happy with the max speed of the fat-tire car setup. Well, that setup is 17% slower than the base setup. Thus, I did some testing that I should have done long ago to see just how slow I could tolerate the max speed and still feel fast and dangerous. To skip the long story of the deep look I took at things, I landed at cutting the base max speed 15% from 200 kph to 170 kph (124 mph to 106 mph). Conversely, I increased the max speed for the big-tire setups. I didn't dig into the gearbox, so the torques should be the same as before. I think this saner pace is a good move for the majority of players and is pretty close to final, if not final.

Now, don't worry, speed freaks. I then added a new wacky wodifier for a higher speed limit for all tire setups. This wod increases the max speed 18% which kicks that 170 kph back up to 200.6 kph (just a smidge faster than the original setup). I currently call the wod "Speed limit for pros."

Summary of changes wrapped up in this release:

Version 0.3.2:

  • Some small AI tweaks including new behavior in the pit lane.

  • Other minor changes such as curbs fixed.

Version 0.3.3:

  • New track: Rosa Camuna

  • New object type: traffic cones

Version 0.3.4:

  • Max speed redux.

  • New Wacky Wodifier: Speed limit for pros

  • New Leader Lamifier: Greasier car seat

  • Wods listbox now scrollable... no thanks to Unity's crazy UI tools!

  • Changed 4-track screenshot layout to a quad instead of a vertical strip.

Linux should see a new build shortly, after I make a few more changes in this current hard push.

Source

Steam News / 16 January 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.