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Steam News7 May 20262mo ago

GRIP XR - DEMO Out Now!

(combat) Race day is finally here πŸ”₯🏁 We're happy to announce that a playable demo for GRIP XR is now available View store page Time to get back in the pilot's seat of the world's most heavy-duty, rocket-powered, flipp

In this update5

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Full GRIP XR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Server
changedWe're happy to announce that a playable demo for GRIP XR is now availableView store page
addedWe're happy to announce that a playable demo for GRIP XR is now availableTime to get back in the pilot's seat of the world's most heavy-duty, rocket-powered, flippable and weaponized race cars! Get ready to crank and turbo all over these new tracks, y'all
changedThis demo is an early work-in-progress , meaning a lot of it is not finished and will be janky/buggy/whateverEverything in the game is subject to change and will be improved upon, whether it's vehicle physics & mechanics, pickups, visuals, SFX, UI, etc.
addedThis demo is an early work-in-progress , meaning a lot of it is not finished and will be janky/buggy/whatever2 Cars - Two favourites from GRIP, the Cygon Tempest and Nyvoss Mirage (Don't sweat, we also have new cars and manufacturers planned!)
addedThis demo is an early work-in-progress , meaning a lot of it is not finished and will be janky/buggy/whatever5 Pickups - Some returning from GRIP (again, we plan to do new ones as well)
changedThis demo is an early work-in-progress , meaning a lot of it is not finished and will be janky/buggy/whateverBangin' tunes - The game will have an original soundtrack this time by our audio guys Cave Bat. They have made 3 killer songs, on top of doing all the SFX in the game

GRIP XR changes

changedView store page
addedTime to get back in the pilot's seat of the world's most heavy-duty, rocket-powered, flippable and weaponized race cars! Get ready to crank and turbo all over these new tracks, y'all
changedEverything in the game is subject to change and will be improved upon, whether it's vehicle physics & mechanics, pickups, visuals, SFX, UI, etc.
added2 Cars - Two favourites from GRIP, the Cygon Tempest and Nyvoss Mirage (Don't sweat, we also have new cars and manufacturers planned!)
added5 Pickups - Some returning from GRIP (again, we plan to do new ones as well)

(combat) Race day is finally here πŸ”₯🏁

We're happy to announce that a playable demo for GRIP XR is now available

View store page

Time to get back in the pilot's seat of the world's most heavy-duty, rocket-powered, flippable and weaponized race cars! Get ready to crank and turbo all over these new tracks, y'all

We've been eager to give GRIP fans another game to play, and it feels surreal to see an early version of it actually released into the wild.

That said...

This demo is an early work-in-progress, meaning a lot of it is not finished and will be janky/buggy/whatever

So please keep that in mind when playing! πŸ‘Œ

Everything in the game is subject to change and will be improved upon, whether it's vehicle physics & mechanics, pickups, visuals, SFX, UI, etc.

The demo includes:

  • 4 Tracks - 1 of them with art dressing, the rest are prototypes

  • 1 Playground - Think of it like a skate park for GRIP cars

  • 2 Cars - Two favourites from GRIP, the Cygon Tempest and Nyvoss Mirage (Don't sweat, we also have new cars and manufacturers planned!)

  • 5 Pickups - Some returning from GRIP (again, we plan to do new ones as well)

  • Bangin' tunes - The game will have an original soundtrack this time by our audio guys Cave Bat. They have made 3 killer songs, on top of doing all the SFX in the game

This is a very early version, but we wanted to get it into your hands so you can hit the track again. To make sure this game is the best it can be, your feedback early on from this demo will help us create a more solid foundation for the game πŸ’ͺ

If you enjoy the demo, consider following us on Kickstarter to support the campaign when it launches, and help the full game get made 🀘

KNOWN ISSUES IN THE DEMO πŸ› οΈ

  • Vehicles can behave strangely sometimes due to the very high speed and amount of grip (ha) needed to keep them drive-able. You will see some physics issues in this demo, but we'll continue to improve vehicle physics during development πŸ‘

  • The Crank ability can feel inconsistent sometimes, but usually it's due to the physics forces involved with general driving. The car can also clip through geometry or exit jumps strangely on occasion

  • If falling from height and landing flat, the car can clip through the floor and fall into the abyss - but this should be very rare. Physics are fun!

  • Exiting a ramp or going off an edge can sometimes make the car tilt unwantedly

  • Raptor machine gun bullets can randomly yeet airborne targets. Funny when you do it to a bot, but not so much when they do it to you

  • Accelerate and reverse can't be rebound from their original presets on gamepad. Also the right joystick cannot be rebound. We will try to patch the demo with a fix soon

  • Black pixels can show for some users in certain VFX

  • The Hydra pickup stays in the inventory slot for too long

Probably some other smaller issues are still present, but we'll address them over time.

We're really excited to make this game ⚑

Here are some features planned for the full version:

  • A powerful Level Editor to create your own racetracks and playgrounds

    This level editor is an upgraded version of the one we did for Speed Freeks, which you can see here: https://youtu.be/7ebudMvhwKo

    You'll be able to create levels with other players in real-time, in multiplayer

  • Plenty of game modes with custom options and mutators

  • A custom tournament creator

  • Campaign mode with rival opponents that dynamically change

  • Robust & intuitive multiplayer support

  • More car customization options

We hope we'll be able to do it all 🀞

Thanks for playing the demo, and we hope you had a blast with it.

Source

Steam News / 7 May 2026

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