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Steam News3 March 20264mo ago

GRIP XR (yep, we're back)

UPDATE: DEMO OUT NOW! GRIP XR GRIP XR is the long awaited follow-up to GRIP: Combat Racing More than 10 years ago, we revealed GRIP as a spiritual successor for a ravenous rollcage fanbase who were eager to play anythin

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Full GRIP: Combat Racing update

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Workshop
changedGRIP XR is the long awaited follow-up to GRIP: Combat RacingNow, we are announcing GRIP XR , the next game in what is now a GRIP franchise! This game is meant to be somewhat of a stylized spin off, but has the same core gameplay as the original along with substantial additions & improvements - including, but not limited to:
addedGRIP XR is the long awaited follow-up to GRIP: Combat RacingAn amazing new driving mechanic called Crank
changedGRIP XR is the long awaited follow-up to GRIP: Combat RacingA powerful Level Editor and ingame Workshop for community-created racetracks
changedGRIP XR is the long awaited follow-up to GRIP: Combat RacingGRIP was definitely not the perfect game, but it was a lot of fun when you got into the flow state of intense speeds through physics-bending racetracks. Our aim with GRIP XR is to enable players to experience that flow state gameplay as much as possible, through improved level design, physics, combat interactions, and visual style.

GRIP: Combat Racing changes

changedNow, we are announcing GRIP XR , the next game in what is now a GRIP franchise! This game is meant to be somewhat of a stylized spin off, but has the same core gameplay as the original along with substantial additions & improvements - including, but not limited to:
addedAn amazing new driving mechanic called Crank
changedA powerful Level Editor and ingame Workshop for community-created racetracks
changedGRIP was definitely not the perfect game, but it was a lot of fun when you got into the flow state of intense speeds through physics-bending racetracks. Our aim with GRIP XR is to enable players to experience that flow state gameplay as much as possible, through improved level design, physics, combat interactions, and visual style.

UPDATE: DEMO OUT NOW!

GRIP XR

GRIP XR is the long awaited follow-up to GRIP: Combat Racing

More than 10 years ago, we revealed GRIP as a spiritual successor for a ravenous rollcage fanbase who were eager to play anything that was like their beloved series. It was really rewarding for us to see the reception the reveal got, and then subsequently watching players blast through the game's tracks at ludicrous speeds once it launched.

Now, we are announcing GRIP XR, the next game in what is now a GRIP franchise! This game is meant to be somewhat of a stylized spin off, but has the same core gameplay as the original along with substantial additions & improvements - including, but not limited to:

  • An amazing new driving mechanic called Crank

  • A powerful Level Editor and ingame Workshop for community-created racetracks

  • Playground mode - an expanded version of Carkour

  • Stylish visuals that push a retro sci-fi aesthetic

And much more...

GRIP was definitely not the perfect game, but it was a lot of fun when you got into the flow state of intense speeds through physics-bending racetracks. Our aim with GRIP XR is to enable players to experience that flow state gameplay as much as possible, through improved level design, physics, combat interactions, and visual style.

We will be launching a GRIP XR KICKSTARTER campaign in the upcoming weeks, and we hope you can be a part of it!

More details about the game will be released as we get closer to the Kickstarter, and the campaign will have plenty of information for you to feast you eyes and senses on.

Follow the pre-launch page to get notified when the KS launches:

https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer

We can't wait to see what the community thinks about GRIP XR!

  • Chris

Game Director

GRIP XR - Twitter

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GRIP XR - Discord

www.cagedelement.com

Source

Steam News / 3 March 2026

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