Full notes
Full Grind TD update
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What changed
- Gameplay
- Maps
- UI and audio
- Performance
🛠️ Update Log: Core Features & Experience Upgrades
New Features
Auto-Battle System: Unlocked after clearing Stage 15. Free your hands and execute your strategies more efficiently.
Customizable Challenge Levels: Unlocked after clearing Stage 15. Players can now manually adjust level difficulty and challenge content.
Battle Speed-Up: Unlocked after clearing Stage 11. Significantly increases combat pacing and reduces waiting time.
Quality of Life (QoL) Improvements
Flexible Tower Positioning: In the Edit interface, you can now move tower positions directly without needing to withdraw (undeploy) them. Smooth out your layout!
- Bag Filter UpgradeAdded a "Dedicated Filter" function to help you quickly locate core resources and equipment.
Increased Drop Rates:
Significantly increased drop rates in the "Reverse World".
Boosted rare item drop rates following BOSS battles.
Bug Fixes
Fixed several known bugs and optimized overall system stability.
Special Thanks: A big thank you to player '愉快的一天' for providing these valuable optimization ideas and insights!
Source
Changelog.gg summarizes and formats this update. How we read updates.
