Full notes
Full Grind Hero: MMORPG update
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What changed
- Gameplay
- Balance
- Store
Grind Hero: MMORPG changes
NEW FEATURES
✅ Hit/Damage Block Chance system
✅ Starter Pack
QUALITY OF LIFE (QOL)
✅ Improve item descriptions in NPC shops (missing information)
✅ Add XP/hour stat to the XP bar
✅ Make food stacks unlimited, just like arrows and potions
GLOBAL CHANGES
✅ Adjust monsters so progression feels more linear and gradual
✅ Reduce the cooldown of all potions from 5s to 1s
✅ Some items now require a minimum level to use (especially shields that now have % block chance)
CLASS CHANGES (WARRIOR)
✅ Add shield defense to sword defense (with a reduction to sword defense to keep balance)
✅ Rework the defense formula so the Warrior can block/mitigate hits better, benefiting more from shield and weapon defense
✅ Add block chance system to shields (similar to dodge, but does not consume stamina)
CLASS CHANGES (HEALER)
✅ ULTRA powerful heals
✅ Max HP buff skill: effect equivalent to using small health potions every second for 60 seconds
✅ Max Mana buff skill: effect equivalent to using small mana potions every second for 60 seconds
✅ Mana shield now consumes 1x incoming damage (was 1.5x)
✅ Increase the damage-over-time of Flame of Judgment from 15% to 35%, and extend duration from 5s to 7s
✅ Add spellbook defense to staff defense (with a reduction to staff defense to keep balance)
CLASS CHANGES (MAGE)
✅ Mana shield now consumes 1x incoming damage (was 1.5x)
✅ Add spellbook defense to staff defense (with a reduction to staff defense to keep balance)
✅ Increase Mage damage by ~12% directly in the damage formula
✅ Reduce Fire Pillar cooldown from 30s to 15s
✅ Reduce Falling Stars cooldown from 20s to 8s
BUG FIXES
✅ Extra defense from shields and spellbooks scaling with item level was not being added to total stats
✅ Majestic Staff had no minimum level requirement (correct is level 70)
Source
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