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Steam News12 July 202511mo ago

GRIMWAR Update Ver. 1.04

Hands and Doors Update Hello everyone, Caden at it again - I come bearing some news of a new update and some patch-notes for all of you! This time around the list is shorter, but fear not!

In this update1

Full notes

Full GRIMWAR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • Maps
addedHands and Doors UpdateHello everyone, Caden at it again - I come bearing some news of a new update and some patch-notes for all of you!
removedChangelogAll doors now boast VFX that shows through walls at the end of an arena, be lost no longer!
addedChangelogThe Thaumaturge's hand-sprites have all been updated to match the introduction cutscene and artwork (they now have bandages on them)
changedChangelogThere have been changes to the level progression in the final stage's south-most pathway. It looks a bit more 'in place' and put together.
changedChangelogCertain kill floors have been adjusted, as players were getting respawned when they shouldn't have been

GRIMWAR changes

addedHello everyone, Caden at it again - I come bearing some news of a new update and some patch-notes for all of you!
removedAll doors now boast VFX that shows through walls at the end of an arena, be lost no longer!
addedThe Thaumaturge's hand-sprites have all been updated to match the introduction cutscene and artwork (they now have bandages on them)
changedThere have been changes to the level progression in the final stage's south-most pathway. It looks a bit more 'in place' and put together.
changedCertain kill floors have been adjusted, as players were getting respawned when they shouldn't have been

Hands and Doors Update

Hello everyone, Caden at it again - I come bearing some news of a new update and some patch-notes for all of you!

This time around the list is shorter, but fear not! I have information and goodies aplenty of what we've been working on at Bookwyrm just at the end of this message. But first!

Changelog

  • All doors now boast VFX that shows through walls at the end of an arena, be lost no longer!

  • The Thaumaturge's hand-sprites have all been updated to match the introduction cutscene and artwork (they now have bandages on them)

  • There have been changes to the level progression in the final stage's south-most pathway. It looks a bit more 'in place' and put together.

  • Certain kill floors have been adjusted, as players were getting respawned when they shouldn't have been

  • numerous bug-fixes

And now for a sneak peek for what we've been working on at Bookwyrm Steam post image Steam post image Steam post image

There's a few more things to be seen, had, and done - but that should be able to wait for a later time. Keep your ear out, we've got more changes on the way.

See all of you next time!

Source

Steam News / 12 July 2025

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