In this update1
Full notes
Full GRIMWAR update
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What changed
- Gameplay
- Maps
GRIMWAR changes
Hands and Doors Update
Hello everyone, Caden at it again - I come bearing some news of a new update and some patch-notes for all of you!
This time around the list is shorter, but fear not! I have information and goodies aplenty of what we've been working on at Bookwyrm just at the end of this message. But first!
Changelog
All doors now boast VFX that shows through walls at the end of an arena, be lost no longer!
The Thaumaturge's hand-sprites have all been updated to match the introduction cutscene and artwork (they now have bandages on them)
There have been changes to the level progression in the final stage's south-most pathway. It looks a bit more 'in place' and put together.
Certain kill floors have been adjusted, as players were getting respawned when they shouldn't have been
numerous bug-fixes
And now for a sneak peek for what we've been working on at Bookwyrm Steam post image Steam post image Steam post image
There's a few more things to be seen, had, and done - but that should be able to wait for a later time. Keep your ear out, we've got more changes on the way.
See all of you next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
