Update 1.6.0 Thank you very much for the numerous and detailed feedback I've received from you. This is a great help in further improving the game.
In this update2
Full notes
Full Grimstar: Crystals are the New Oil! update
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What changed
2 fixes2 additions1 change0 removals
Fixes
Maps
Gameplay
fixedBugs that have been fixedThe enemy AI has been revised and balanced. A few bugs have been fixed. For example, the pirates were able to build new units with almost no resources. Additionally, some units would sometimes get stuck in the enemy base, resulting in far too many units waiting in the base and making it almost impossible to destroy pirate bases (except with the plasma cannon). In some missions, enemy units could shoot through walls with factories, and due to the bug, they weren't automatically attacked by their own units.
changedBugs that have been fixedMaintenance units and worker drones now return to the location where the player placed them after automatically repairing units and buildings. This prevents them from accidentally spreading across the map.
fixedBugs that have been fixedThe bug where you could no longer select the next mission after completing the 3rd mission on Atell (the screen remained partially black) has been fixed.
addedChanges that have been implementedFriendly units now have a silhouette to make them easier and faster to spot. This silhouette is visible even when units are behind trees or buildings. Enemy units also have this silhouette, but in red. This makes units and enemies much more visible, for example, when fighting in the forest.
addedWhat happens next?Further updates are planned every two weeks to provide new content in addition to further improvements. Additional units, towers, and other upgrades are planned. There will also be new enemy units and buildings.
Grimstar: Crystals are the New Oil! changes
fixedThe enemy AI has been revised and balanced. A few bugs have been fixed. For example, the pirates were able to build new units with almost no resources. Additionally, some units would sometimes get stuck in the enemy base, resulting in far too many units waiting in the base and making it almost impossible to destroy pirate bases (except with the plasma cannon). In some missions, enemy units could shoot through walls with factories, and due to the bug, they weren't automatically attacked by their own units.
changedMaintenance units and worker drones now return to the location where the player placed them after automatically repairing units and buildings. This prevents them from accidentally spreading across the map.
fixedThe bug where you could no longer select the next mission after completing the 3rd mission on Atell (the screen remained partially black) has been fixed.
addedFriendly units now have a silhouette to make them easier and faster to spot. This silhouette is visible even when units are behind trees or buildings. Enemy units also have this silhouette, but in red. This makes units and enemies much more visible, for example, when fighting in the forest.
addedFurther updates are planned every two weeks to provide new content in addition to further improvements. Additional units, towers, and other upgrades are planned. There will also be new enemy units and buildings.
Update 1.6.0
Thank you very much for the numerous and detailed feedback I've received from you. This is a great help in further improving the game. Based on your feedback, I've implemented initial changes in the update and have also been able to identify and fix critical bugs.
Bugs that have been fixed
The enemy AI has been revised and balanced. A few bugs have been fixed. For example, the pirates were able to build new units with almost no resources. Additionally, some units would sometimes get stuck in the enemy base, resulting in far too many units waiting in the base and making it almost impossible to destroy pirate bases (except with the plasma cannon). In some missions, enemy units could shoot through walls with factories, and due to the bug, they weren't automatically attacked by their own units.
Maintenance units and worker drones now return to the location where the player placed them after automatically repairing units and buildings. This prevents them from accidentally spreading across the map.
The bug where you could no longer select the next mission after completing the 3rd mission on Atell (the screen remained partially black) has been fixed.
Changes that have been implemented
Friendly units now have a silhouette to make them easier and faster to spot. This silhouette is visible even when units are behind trees or buildings. Enemy units also have this silhouette, but in red. This makes units and enemies much more visible, for example, when fighting in the forest.
If you select unit groups using the number key and press this key twice, the camera jumps directly to the unit group
What happens next?
Further updates are planned every two weeks to provide new content in addition to further improvements. Additional units, towers, and other upgrades are planned. There will also be new enemy units and buildings.