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Steam News30 April 20197y ago

Major Update 1.2: Rebalanced Healing System, Renewed Final Boss and more improvements.

Hello everyone! Today Grimshade was updated to version 1.2. Based on our update's plans and community feedback, this major update features a rebalanced healing system, an improved optimisation and performance and a bran

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Hello everyone! Today Grimshade was updated to version 1.2. Based on our update's plans and community feedback, this major update features a rebalanced healing system, an improved optimisation and performance and a brand new in-game Glossary. Also, we've redesigned the final boss, Terror Weaver, making the fight more intricate and challenging than it was before. Ready to face it again?

What changed

15 fixes4 additions1 change2 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Events
addedHello everyone! Today Grimshade was updated to version 1.2. Based on our update's plans and community feedback, this major update features a rebalanced healing system, an improved optimisation and performance and a brand new in-game Glossary. Also, we've redesigned the final boss, Terror Weaver, making the fight more intricate and challenging than it was before. Ready to face it again?
addedMajor improvements:Added the Glossary - Total redesign of final boss: Terror Weaver with his dark retinue became much stronger. - Increased the number of items obtained from defeated monsters and stashes. - Redesigned the healing system
changedMajor improvements:The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.
fixedMinor fixes and improvements:Optimised the performance of battle scenes.
fixedMinor fixes and improvements:Fixed some misspellings here and there.
fixedMinor fixes and improvements:Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now.

Grimshade changes

addedHello everyone! Today Grimshade was updated to version 1.2. Based on our update's plans and community feedback, this major update features a rebalanced healing system, an improved optimisation and performance and a brand new in-game Glossary. Also, we've redesigned the final boss, Terror Weaver, making the fight more intricate and challenging than it was before. Ready to face it again?
addedAdded the Glossary - Total redesign of final boss: Terror Weaver with his dark retinue became much stronger. - Increased the number of items obtained from defeated monsters and stashes. - Redesigned the healing system
changedThe first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.
fixedOptimised the performance of battle scenes.
fixedFixed some misspellings here and there.

Major improvements:

  • Added the Glossary - Total redesign of final bossTerror Weaver with his dark retinue became much stronger. - Increased the number of items obtained from defeated monsters and stashes. - Redesigned the healing system
  • Medical supplies can heal a single character rather than the whole party.

  • The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.

  • The cost of supplies is 100 gold.

  • Max amount of supplies you can buy from a trader is 10. But you may get an unlimited amount of Supplies obtained from stashes.

  • Now you can use Medical Supplies during the exploration AND the positioning phase of combat.

Minor fixes and improvements:

  • Optimised the performance of battle scenes.

  • Fixed some misspellings here and there.

  • Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now.

  • Fixed a repeatable dialogue at 'Hey Pal I Need This Liquid' quest in Southern Marshes.

  • Fixed character's emotions in some dialogues.

  • When a player shifted to another zone, some uncompleted side quests were marked as a completed and didn't have descriptions. Now they got it.

  • While collecting some keys for the fountain at the Arthu's Ruins, players couldn't get any visual confirmation of getting these items. We've added this notice.

  • Fixed a small visual defect of a broken door at the Arthu's Ruins.

  • Minor changes for cutscenes of 'Electricity or Life' quest. Gurin is no longer a skier, sound effects and a gate at the wall work as they should now.

  • Fixed the duration of enchants.

  • Fixed the POI highlight of 'In Plain Sight' quest.

  • Added a highlight for Rupert standing in the middle of Lilipond.

  • Remove the ability to interact with dead Bespierre soldiers.

  • Charlie's second mark costs two resources now.

  • Ruby's skill Catnip doesn't work twice in a row now. Our enemies don't get hooked twice.

  • Durandell can use supplies in a rage.

  • Now Saves should measure the playtime correctly.

  • Fixed a bug with repeatable dialogue while saving Basil and giving the reward at 'Moo'shoe' war' quest.

If you face any issues, please, report it via Discussions or our Discord. We're eager to listen to your comments and work together with you on making Grimshade even better! Thank you for your patience and for playing Grimshade. - Talerock team https://store.steampowered.com/app/858100/Grimshade/ https://store.steampowered.com/app/1061190/Grimshade__Soundtrack/

Source

Steam News / 30 April 2019

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