Full notes
Full Grimoire: Manastorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Balance
Grimoire: Manastorm changes
This week’s patch includes bug fixes for spells, FPS increases for many problematic maps, and a fix for Arcane point collection. We have made great progress the past few weeks towards launching F2P and will soon be announcing the release date. Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST. Misc
Safeguard game mode renamed to Survival.
Removed some music until it can be turned off in options.
Removed announcer killstreak voice until it can be turned off in options.
Fix for Arcane point collection.
Added impulse to all damage types so that dynamic objects can be moved. Testing this on a few maps (Some barrels and boxes are dynamic now).
Upgraded Nether’s first person textures.
Performance fixes which will increase FPS on the following maps: FFA Ruins, FFA Sanctuary, Survival (All difficulties), Conquest Slums, and FFA Futhark.
Bugs
Life 3 Wisp - The particle effect is now properly following the projectile after it is retriggered.
Earth 3A Granite - The particle effect and sound cue is now playing after it is retriggered.
Balance
Ice 2B Penetrating Cold - This spell was very underpowered. Increased the damage and projectile speed. Damage increased from 25 -> 33 and max speed increased from 2500 -> 3500.
Source
Changelog.gg summarizes and formats this update. How we read updates.
