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Steam News6 May 20179y ago

Patch Notes: v0.9.9.7 - May 5, 2017

This week’s patch isn’t large but with it we have completed a big goal: All 48 new progression spells are now in-game and we have new first person models for each class.

Full notes

Full Grimoire: Manastorm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions10 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedThis week’s patch isn’t large but with it we have completed a big goal: All 48 new progression spells are now in-game and we have new first person models for each class. There are 4 brand new spells in just this patch and we just launched a new website. Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST. Misc
addedAdded first person arm models for all classes.
changedReduced the “Glow” of some Fire explosion effects that were causing a lot of visual clutter.
addedAdded movement and utility spells to the help overlay “H” and made it larger so it's easier to read.
addedReplaced Earth 2B Granite with a new spell: Tremor - Shatter rocks in the ground at the targeted location to do 28-30 damage in a medium radius and tossing any enemies caught into the air.
addedReplaced Earth 4B Molten Rock with a new spell: Bedrock - Cast a large rock that does 35 damage in a large radius around where it lands and lasts for 15s.
Nature 2A Anima Blast: Changed max charge time4s2sNature 2A Anima Blast: Changed max charge time decreased, buffMin-Max20-2521-23Min-Max increased, buffEarth 1B Fragment: Changed Max speed20002500Earth 1B Fragment: Changed Max speed increased, buffEarth 3B Rolling Boulder: Damage Multiplier1.250.5Earth 3B Rolling Boulder: Damage Multiplier decreased, nerf

Grimoire: Manastorm changes

addedThis week’s patch isn’t large but with it we have completed a big goal: All 48 new progression spells are now in-game and we have new first person models for each class. There are 4 brand new spells in just this patch and we just launched a new website. Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST. Misc
addedAdded first person arm models for all classes.
changedReduced the “Glow” of some Fire explosion effects that were causing a lot of visual clutter.
addedAdded movement and utility spells to the help overlay “H” and made it larger so it's easier to read.
addedReplaced Earth 2B Granite with a new spell: Tremor - Shatter rocks in the ground at the targeted location to do 28-30 damage in a medium radius and tossing any enemies caught into the air.

This week’s patch isn’t large but with it we have completed a big goal: All 48 new progression spells are now in-game and we have new first person models for each class. There are 4 brand new spells in just this patch and we just launched a new website. Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST. Misc

  • Added first person arm models for all classes.

  • Reduced the “Glow” of some Fire explosion effects that were causing a lot of visual clutter.

  • Added movement and utility spells to the help overlay “H” and made it larger so it's easier to read.

  • Replaced Earth 2B Granite with a new spell: Tremor - Shatter rocks in the ground at the targeted location to do 28-30 damage in a medium radius and tossing any enemies caught into the air.

  • Replaced Earth 3A Daze with the old Earth 2B Granite.

  • Replaced Earth 4B Molten Rock with a new spell: Bedrock - Cast a large rock that does 35 damage in a large radius around where it lands and lasts for 15s.

  • Replaced Lightning 2B Frequency with a new spell: Ball Lightning - Cast a compacted ball of electricity which travels quickly exploding on impact with players or objects and dealing 28-32 damage in a medium radius.

  • Added Fire 3A Lavaflow to the game after fixing a bug where it’s particle effect would never disappear.

  • Updated all tooltips to reflect patch changes.

Balance

  • Nature 2A Anima BlastChanged max charge time from 4s -> 2s. Changed Min-Max from 20-25 -> 21-23. Added sound cues for casting and charging the spell.
  • Earth 1B FragmentChanged Max speed from 2000 -> 2500.
  • Earth 3B Rolling BoulderDamage Multiplier reduced from 1.25 -> 0.5.
  • Fire 3B ImplosionChanged DMG Multiplier on Direct Hit from 125% to 50%. Changed speed from 1800 -> 1500.
  • Earth 2A ConcussiveCooldown from 4s -> 1s. Damage nerfed on all. Base: Min-Max Fuse time reduced from 4-4 -> 1-2. Damage Multiplier reduced from 1.25 -> 0.5. Half: Min-Max Fuse time reduced from 4-4 -> 2-3. Damage Multiplier reduced from 1.25 -> 0.5. Full: Min-Max Fuse time reduced from 4-4 -> 3-4. Damage Multiplier reduced from 1.25 -> 0.5.
  • Ice 4A StormfrontCooldown increased from 25s -> 45s. Spell range reduced from 2000 -> 1600.
  • Lightning 1A Chain LightningIncreased spell range from 1000 -> 2000. Decreased damage range from 20-25 -> 10-15. Reduced cooldown from 2s -> 1.5s.
  • Fire 3 Magma BombReduced collision size so this spell should be easier to use without accidentally hitting random objects.

Source

Steam News / 6 May 2017

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