Full notes
Full Grimoire: Manastorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Grimoire: Manastorm changes
This week’s patch isn’t large but with it we have completed a big goal: All 48 new progression spells are now in-game and we have new first person models for each class. There are 4 brand new spells in just this patch and we just launched a new website. Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST. Misc
Added first person arm models for all classes.
Reduced the “Glow” of some Fire explosion effects that were causing a lot of visual clutter.
Added movement and utility spells to the help overlay “H” and made it larger so it's easier to read.
Replaced Earth 2B Granite with a new spell: Tremor - Shatter rocks in the ground at the targeted location to do 28-30 damage in a medium radius and tossing any enemies caught into the air.
Replaced Earth 3A Daze with the old Earth 2B Granite.
Replaced Earth 4B Molten Rock with a new spell: Bedrock - Cast a large rock that does 35 damage in a large radius around where it lands and lasts for 15s.
Replaced Lightning 2B Frequency with a new spell: Ball Lightning - Cast a compacted ball of electricity which travels quickly exploding on impact with players or objects and dealing 28-32 damage in a medium radius.
Added Fire 3A Lavaflow to the game after fixing a bug where it’s particle effect would never disappear.
Updated all tooltips to reflect patch changes.
Balance
- Nature 2A Anima BlastChanged max charge time from 4s -> 2s. Changed Min-Max from 20-25 -> 21-23. Added sound cues for casting and charging the spell.
- Earth 1B FragmentChanged Max speed from 2000 -> 2500.
- Earth 3B Rolling BoulderDamage Multiplier reduced from 1.25 -> 0.5.
- Fire 3B ImplosionChanged DMG Multiplier on Direct Hit from 125% to 50%. Changed speed from 1800 -> 1500.
- Earth 2A ConcussiveCooldown from 4s -> 1s. Damage nerfed on all. Base: Min-Max Fuse time reduced from 4-4 -> 1-2. Damage Multiplier reduced from 1.25 -> 0.5. Half: Min-Max Fuse time reduced from 4-4 -> 2-3. Damage Multiplier reduced from 1.25 -> 0.5. Full: Min-Max Fuse time reduced from 4-4 -> 3-4. Damage Multiplier reduced from 1.25 -> 0.5.
- Ice 4A StormfrontCooldown increased from 25s -> 45s. Spell range reduced from 2000 -> 1600.
- Lightning 1A Chain LightningIncreased spell range from 1000 -> 2000. Decreased damage range from 20-25 -> 10-15. Reduced cooldown from 2s -> 1.5s.
- Fire 3 Magma BombReduced collision size so this spell should be easier to use without accidentally hitting random objects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
