What changed
0 fixes1 addition0 changes0 removals
addedThis update is the LAST update before Grimoire V2 comes out with the manual! This update specifically targets the problem with full screen on 4K monitors and several other devices. There is a provision in the configuration menu now to test a very wide variety of auto-detected compatible resolutions for full screen mode with centering, scaling and window boxing as an option for all resolutions on your monitor that fall somewhere between the native resolution and 2x scaling. The DEFAULT is now full screen and your existing config file will be overwritten! You can go into configuration and change to windowed mode if you'd prefer as was the default in previous versions. You still have to reboot the application to see screen resolution changes. There are numerous fixes for various issues in this update and some of them are substantial improvements to playability. ESCAPE key exits NPC dialogue text input now which is convenient for exiting without typing "BYE" or "QUIT" etc. There is a new encryption scheme on the resource file which will break existing resource hackers but if you are a low test beta cuck using a savegame editor you should still find that works unmodified. The savegame files have not been encrypted because it might break compatibility with very early versions. The new splash screen for the main menu was disabled although a config option for it is present. The new splash screen will be present in the coming V2 and then this option will work to switch between classic original splash screen (the one now) and the new "Grimoire" tome menu screen. The option to activate TABLET ROBBERS is working but this is still being fine tuned and may exhibit some irregularities. No matter what happens, you can still get the tablets from The White Owl later in the game no matter who steals them away initially! It is likely additional information will be added to some of the spells to tell you who has what tablets and where they are going in the game. Some of this code was commented out for years and has only recently been commented back in. With more debugging and testing there may be multiple targets for sequestration of tablets robbed from caches, there is existing data now in the editor for the map that is not used to implement this very feature. For example, a Rhattu stealing a tablet and hiding it in Nerukruel Pyramid instead of it being collected by the White Owl eventually. All this is being implemented in V2 without disturbing existing savegames. Constitution lost through resurrection is now regained to the race base at character creation every time the party sleeps. Just thought this is something that should not be a permanent penalty when a character is resurrected. * Some players reported being unable to detect or set the default resolution of 1024x768x16 so a slightly altered version was updated to simply use whatever the current resolution is at bootup for the full-screen default. This means Grimoire will use whatever is present, assuming some sort of computer display device is hooked up. If you are viewing Grimoire on a VT102 ASCII terminal you are going to get an error.
Grimoire : Heralds of the Winged Exemplar (V2) changes
addedThis update is the LAST update before Grimoire V2 comes out with the manual! This update specifically targets the problem with full screen on 4K monitors and several other devices. There is a provision in the configuration menu now to test a very wide variety of auto-detected compatible resolutions for full screen mode with centering, scaling and window boxing as an option for all resolutions on your monitor that fall somewhere between the native resolution and 2x scaling. The DEFAULT is now full screen and your existing config file will be overwritten! You can go into configuration and change to windowed mode if you'd prefer as was the default in previous versions. You still have to reboot the application to see screen resolution changes. There are numerous fixes for various issues in this update and some of them are substantial improvements to playability. ESCAPE key exits NPC dialogue text input now which is convenient for exiting without typing "BYE" or "QUIT" etc. There is a new encryption scheme on the resource file which will break existing resource hackers but if you are a low test beta cuck using a savegame editor you should still find that works unmodified. The savegame files have not been encrypted because it might break compatibility with very early versions. The new splash screen for the main menu was disabled although a config option for it is present. The new splash screen will be present in the coming V2 and then this option will work to switch between classic original splash screen (the one now) and the new "Grimoire" tome menu screen. The option to activate TABLET ROBBERS is working but this is still being fine tuned and may exhibit some irregularities. No matter what happens, you can still get the tablets from The White Owl later in the game no matter who steals them away initially! It is likely additional information will be added to some of the spells to tell you who has what tablets and where they are going in the game. Some of this code was commented out for years and has only recently been commented back in. With more debugging and testing there may be multiple targets for sequestration of tablets robbed from caches, there is existing data now in the editor for the map that is not used to implement this very feature. For example, a Rhattu stealing a tablet and hiding it in Nerukruel Pyramid instead of it being collected by the White Owl eventually. All this is being implemented in V2 without disturbing existing savegames. Constitution lost through resurrection is now regained to the race base at character creation every time the party sleeps. Just thought this is something that should not be a permanent penalty when a character is resurrected. * Some players reported being unable to detect or set the default resolution of 1024x768x16 so a slightly altered version was updated to simply use whatever the current resolution is at bootup for the full-screen default. This means Grimoire will use whatever is present, assuming some sort of computer display device is hooked up. If you are viewing Grimoire on a VT102 ASCII terminal you are going to get an error.
This update is the LAST update before Grimoire V2 comes out with the manual! This update specifically targets the problem with full screen on 4K monitors and several other devices. There is a provision in the configuration menu now to test a very wide variety of auto-detected compatible resolutions for full screen mode with centering, scaling and window boxing as an option for all resolutions on your monitor that fall somewhere between the native resolution and 2x scaling. The DEFAULT is now full screen and your existing config file will be overwritten! You can go into configuration and change to windowed mode if you'd prefer as was the default in previous versions. You still have to reboot the application to see screen resolution changes. There are numerous fixes for various issues in this update and some of them are substantial improvements to playability. ESCAPE key exits NPC dialogue text input now which is convenient for exiting without typing "BYE" or "QUIT" etc. There is a new encryption scheme on the resource file which will break existing resource hackers but if you are a low test beta cuck using a savegame editor you should still find that works unmodified. The savegame files have not been encrypted because it might break compatibility with very early versions. The new splash screen for the main menu was disabled although a config option for it is present. The new splash screen will be present in the coming V2 and then this option will work to switch between classic original splash screen (the one now) and the new "Grimoire" tome menu screen. The option to activate TABLET ROBBERS is working but this is still being fine tuned and may exhibit some irregularities. No matter what happens, you can still get the tablets from The White Owl later in the game no matter who steals them away initially! It is likely additional information will be added to some of the spells to tell you who has what tablets and where they are going in the game. Some of this code was commented out for years and has only recently been commented back in. With more debugging and testing there may be multiple targets for sequestration of tablets robbed from caches, there is existing data now in the editor for the map that is not used to implement this very feature. For example, a Rhattu stealing a tablet and hiding it in Nerukruel Pyramid instead of it being collected by the White Owl eventually. All this is being implemented in V2 without disturbing existing savegames. Constitution lost through resurrection is now regained to the race base at character creation every time the party sleeps. Just thought this is something that should not be a permanent penalty when a character is resurrected. * Some players reported being unable to detect or set the default resolution of 1024x768x16 so a slightly altered version was updated to simply use whatever the current resolution is at bootup for the full-screen default. This means Grimoire will use whatever is present, assuming some sort of computer display device is hooked up. If you are viewing Grimoire on a VT102 ASCII terminal you are going to get an error.