Full notes
Full Grimm's Folly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Performance: There is a significant increase in the frame rate stability across the whole game but specifically on the first scene. (More updates on this issue are forth coming)
Ease of play: Run speed has been increased 10% Walk speed has increased 75% Main shaft elevator speed has increased 50% Stair posts in the east silo have changed color for photo sensitive players Alternate key bindings have been added. * A block has been added to the swing gate to prevent players from getting stuck on the other side
Bug fix's A rare bug that caused the bird to be stuck on the ground with wings spread Camera twist when tapping forward while flying Failing to play screwdriver animation of levels 3 and 5 Volume on boarded door not adjusting to Sound Effect Volume Various volume linking to incorrect volume adjusters. ** A rare bug that caused players not to be able to disengage from the crane UI issue when the crane had deployed A box under the out building stairs when jumped on a player would get stuck
All bug fix's above have been addressed and resolved.
Most key bindings relevant to game play can be viewed in the menu -> settings -> controls or when engaged with a specific game element. (A full list of all key binding for all game elements is forth coming)
** Most volume related issues have been corrected, however the investigation into any further bad links is ongoing
Source
Changelog.gg summarizes and formats this update. How we read updates.
