Full notes
Full Grimm: Dark Legacy update
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What changed
- Fixes
- Gameplay
- Balance
- Events
- Security
- UI and audio
Grimm: Dark Legacy changes
Dear Hunters, While we’ve been busy at working on an Offline Mode in response to the huge demand, we’ve fixed many of the most reported issues since Grimm: Dark Legacy launched on Steam last week.
Highlights
Only players of the same party in the same mission can now contribute to completing each other’s mission objectives!
Tier-1 Wolves are now aggressive. You’ve been warned
Increased all weapon damage by approximately 150%
Update Notes
Mission 2.03 has new mission rewards: Minor Swiftness Formula, 2x Purple Mushroom & 1x Phial.
Added more Wood as reward for Mission 1.03 (3->10). Need to get me that Club!
Added 5 Wood to the reward for Mission 1.02. Need to get me that Club!
Tier-1 Wolves are now aggressive. You’ve been warned.
NPC’s in “Locate” missions now create more noise, more frequently so they’re easier to find in missions.
Added a 10s delay between waves of wolves in the first mission.
Removed the “axe” component of axe blueprints due to the randomness of getting these blueprints
Replaced the “shield” component of heavy shield blueprints with a crude shield component due to the randomness of getting these blueprints
Increased all weapon damage by approximately 150%
Fixed critical multiplier on the Hexenbiest’s telekinetic attack
Added fire vulnerability to Bears.
Added blight vulnerability to Hundjägers.
Added slash vulnerability to Boars.
Added puncture vulnerability to Blutbaden.
Reduced the Kanabo’s hit area and cast time.
Squashed Bugs
Only party members in the same mission can now contribute to completing your mission objectives!
The Dämonfeuer’s fireball now deals damage to other creatures as well as players.
Fixed projectiles doing too much damage (including Bombs and the Hexenbiest’s telekinetic attacks).
Added the “skinned” appearance for Elder Blutbad.
Replaced the term “hub” with “village”.
Renamed the wolves in mission 1.01 to “Young Wolf”.
Hidden the crown value of food in the merchant UI, because you can’t sell food!
We appreciate your patience while we've been building this update! We're waiting to hear what you think, and what you'd like to see in the next update in the comments. Regards The Grimm: Dark Legacy Team.
Source
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