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Steam News7 April 20262mo ago

Major Patch - Combat, Platforming, and Bugs - 1.0.17551c | 重大更新补丁——战斗、平台跳跃与Bug修复

Hey Yarden GRIME Director, (向下滚动查看中文翻译) We are well aware of the current significant bugs disrupting progression, as well as the numerous issues with certain aspects such as platforming and balancing.

In this update8

Full notes

Full GRIME II update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Yarden GRIME Director, (向下滚动查看中文翻译)

What changed

15 fixes5 additions18 changes4 removals
  • Events
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Performance
changedMajor bugs:Boss Rewards bug - Every single player which died alongside a boss and lost access to it's rewards for any reason, you can go to their arena now and gain that reward. Missing progression items will appear in your inventory upon loading your save with this patch.
changedMajor bugs:Missed Bosses - Bosses that previously died randomly due to a bug has gotten extra protections to prevent such cases. The reward you lost should be in the arena. We can't safely return to bosses to your save in order to fight them, but we'll use this as an incentive to explore an earlier re-introduction of the boss gauntlet system from GRIME.
addedMajor bugs:Kankan wall blocker - Anyone who got stuck behind a one sided wall in Upper Kankan can now simply break it from both sides to get out.
changedCombat Balancing:Attribute value increased - You now gain more value out of your attribute stats. Especially from Health, with a smaller drop-off every milestone. This will increase a lot of your power in the late game.
changedCombat Balancing:Healing increased - All Breathcrowns healing value has increased across the board, giving you more value per heal.
changedCombat Balancing:Dash Counter range increased significantly, making it easier to perform.

GRIME II changes

changedBoss Rewards bug - Every single player which died alongside a boss and lost access to it's rewards for any reason, you can go to their arena now and gain that reward. Missing progression items will appear in your inventory upon loading your save with this patch.
changedMissed Bosses - Bosses that previously died randomly due to a bug has gotten extra protections to prevent such cases. The reward you lost should be in the arena. We can't safely return to bosses to your save in order to fight them, but we'll use this as an incentive to explore an earlier re-introduction of the boss gauntlet system from GRIME.
addedKankan wall blocker - Anyone who got stuck behind a one sided wall in Upper Kankan can now simply break it from both sides to get out.
changedAttribute value increased - You now gain more value out of your attribute stats. Especially from Health, with a smaller drop-off every milestone. This will increase a lot of your power in the late game.
changedHealing increased - All Breathcrowns healing value has increased across the board, giving you more value per heal.

We are well aware of the current significant bugs disrupting progression, as well as the numerous issues with certain aspects such as platforming and balancing. We'll tackle all of them, as quickly as we can.

We haven't been sitting idly since launch this. The opposite really. We are taking all of these issues very seriously, and we want to prove to you how quick and how willing we are to resolve ALL of these issues.

So, let me show you, by getting straight to the Patch Notes.

Major bugs:

  • Boss Rewards bug - Every single player which died alongside a boss and lost access to it's rewards for any reason, you can go to their arena now and gain that reward. Missing progression items will appear in your inventory upon loading your save with this patch.

  • Missed Bosses - Bosses that previously died randomly due to a bug has gotten extra protections to prevent such cases. The reward you lost should be in the arena. We can't safely return to bosses to your save in order to fight them, but we'll use this as an incentive to explore an earlier re-introduction of the boss gauntlet system from GRIME.

  • Kankan wall blocker - Anyone who got stuck behind a one sided wall in Upper Kankan can now simply break it from both sides to get out.

Combat Balancing:

  • Attribute value increased - You now gain more value out of your attribute stats. Especially from Health, with a smaller drop-off every milestone. This will increase a lot of your power in the late game.

  • Healing increased - All Breathcrowns healing value has increased across the board, giving you more value per heal.

  • Parry Immunity has been extended.

  • Player Immunity upon taking a hit has been extended.

  • Dash Counter range increased significantly, making it easier to perform.

  • Dash Counters which require you perform them from the air had their VFX updated to be clearer.

  • Visagehand major bug fixes and polish.

  • Updates to various bosses' hitboxes, clarity and cooldowns.

  • Quadblade now has a Breath-ward in their HP.

  • Various attacks have been slowed down.

  • Many, many more.

Platforming:

  • Boss ability - "Advanced Reform" is now "Flawless Reform"- Upon obtaining this late game ability, ALL damage taken from platforming spikes is fully recovered. Take as much time as you want without any pressure with those later, harder challenges.

  • Changes to Slide Controls - You no longer to hold a direction during slide. Just press once to go that direction, then jump or dash to exit.

  • Dash Slide Quality of Life - After dashing into a wall, there is now an extra second before you need to select a direction.

  • Overall damage from platforming spikes have been reduced.

  • Green Bounce Pad platforms activation range increased - Basically, it will be much, much easier to trigger these platforms and won't require much precision.

  • Green Bounce Pad platforms activation delay increased - You will have more time to pick a direction before being launched. (Most relevant for the Underheads and Orchard variant)

  • Green Bounce Pads immunity extended.

  • Grasphook Immunity extended - making it far less likely you'll take any damage or have to restart a challenge because of damage you took AFTER already triggering a grasphook.

  • Improvements to slide immunity.

We are not done with platforming. Next Major Patch we'll focus on improvement the feel and control of Slide, especially Dash Slide with a controller.

Other significant fixes/changes:

  • Overall sound improvements - New sounds added across the board for various actions. From menus to weapon dragging and coming into contact with the ground.

  • Low Force Indicator (green vignette) can now be turned off in the game settings.

  • Dropot containers increase to 5 across all tiers, in world and at the trader.

    EDIT : ^ The above issue regarding the Dropots has now been hotfixed since version -1.0.17551e

  • Trader prices will no longer increase after a purchase.

  • Some shop prices were reduced.

  • XP/Fragments pickup value increased.

  • Various Optimizations - mainly to Paint Reef.

  • Alternative Entrance to Dregbourg added - You can now enter Dregbourg from Reef as well.

  • Fixed a bug causing the Growth menu to not reset the attribute points properly.

  • Map Artifact Fixes - misleading spaces in the map have been removed.

  • Main menu music lowered by default.

  • Player is protected for a duration after beating a boss, to avoid any leftover damage from ruining the moment.

  • Various spike zone and general environmental collider fixes.

  • The AOE circle effect of a certain creature is now white rather than red.

  • The Forged Littles in Dregbourg will no longer respawn, for greater levity.

  • Various bug fixes for the Projectile Grasp trait.

  • Various typos and grammar issues in English have been fixed.

There are pages upon pages of other, smaller fixes that all accumulate for this one, massive patch.

As I said, we are far from done. Please, be patient and use the Steam forums and Discord to let us know of any issue. I promise we'll get to it all. But we can't do it without your support and understanding.

While I explore various possible improvements to Platforming for the next patch, please feel free to write your feedback here. I read it all.

https://steamcommunity.com/app/2529790/discussions/0/800092239616295578/

嘿,Yarden(《GRIME》总监),

我们非常清楚当前存在的严重问题——包括影响流程推进的重大Bug,以及平台跳跃和数值平衡等方面的诸多问题。我们会尽快逐一解决这些问题。

自游戏发售以来,我们并没有闲着,恰恰相反。我们非常认真地对待这些问题,并希望向大家证明,我们有多迅速、多积极地去解决 所有 这些问题。

那么,直接来看本次更新补丁说明:

重大Bug修复:

Boss奖励问题 任何与Boss同归于尽、因此丢失奖励的玩家,现在都可以回到Boss场景重新获取奖励。使用本补丁加载存档后,流程关键道具也应该自动发放。

Boss异常消失 此前因Bug随机死亡的Boss,现在已加入额外保护机制防止再次发生。丢失的奖励会出现在Boss场景中。 我们目前无法安全地让Boss重新回到你的存档中供再次挑战,但未来可能会借此机会提前引入《GRIME》中的Boss连战模式。

坎坎(Kankan)墙体卡死问题 在上层坎坎被单向墙卡住的玩家,现在可以从任意一侧破坏墙体脱困。

战斗平衡调整:

  • 属性收益提升 :属性成长整体增强,尤其是生命值,每个阶段的衰减更小,后期强度大幅提升。

  • 治疗提升 :所有“气息皇冠”(Breathcrowns)回复量全面提高。

  • 延长格挡无敌时间

  • 延长受击无敌时间

  • 冲刺反击判定范围大幅增加 ,更容易触发

  • 空中冲刺反击的特效更清晰

  • Visagehand大量修复与优化

  • 多个Boss的判定、清晰度与冷却优化

  • 四刃敌人(Quadblade)新增生命保护机制(Breath-ward)

  • 多种攻击速度被减慢

  • 以及更多调整

平台跳跃改动:

  • Boss能力调整 “Advanced Reform” → “Flawless Reform” 获取后,在后期所有平台尖刺伤害都会被完全恢复,你可以慢慢来,无需压力完成高难挑战。

  • 整体尖刺伤害降低

  • 滑行控制更改 — 现在滑行时无需持续按方向键。只需按一次即可朝该方向滑行,然后跳跃或冲刺即可退出。

  • 冲刺滑行体验优化 — 冲刺撞墙后,现在有额外一秒的时间来选择滑行方向。

  • 绿色弹跳平台(Green Bounce Pad)优化:

    • 触发范围大幅增加(更容易踩中)

    • 触发延迟增加(有更多时间选择方向)

    • 无敌时间延长

  • 抓钩(Grasphook)无敌时间延长 → 已触发后更不容易因后续伤害失败

  • 滑行无敌优化

我们还没有完成平台跳跃优化。 下一个大型补丁将重点改进滑行手感,特别是手柄下的冲刺滑行。

其他重要改动:

  • 整体音效优化 —— 为各种操作新增音效,从菜单到武器拖动以及接触地面等都有改进。

  • 低能量提示(绿色边缘效果) 现在可以在设置中关闭。

  • Dropot容器数量提升至5个 (所有等级,在世界中和商人处均适用)。

    编辑:以上关于 Dropots 的问题已在版本 -1.0.17551e 中通过热修复解决。

  • 商人价格 在购买后不再上涨。

  • 部分商店物品价格下调。

  • 经验值 / 碎片拾取数值提升。

  • 多项性能优化 —— 主要集中在 Paint Reef 区域。

  • 新增进入 Dregbourg 的替代路线 —— 现在也可以从 Reef 进入。

  • 修复成长菜单(Growth)属性点无法正确重置的Bug。

  • 地图神器(Map Artifact)修复 —— 移除了地图中具有误导性的区域。

  • 主菜单音乐默认音量降低。

  • 击败Boss后提供短暂无敌时间 ,防止残余伤害破坏体验。

  • 多个尖刺区域与环境碰撞体修复。

  • 某个生物的 AOE范围提示圈 现在改为白色(而非红色)。

  • Dregbourg中的小型锻造敌人不再刷新 ,以减轻压力。

  • “投射物抓取”(Projectile Grasp)特性相关的多项Bug修复。

此外,还有 大量小型修复与优化 ,共同构成了这次大型更新。

正如我所说,我们远未完成。请保持耐心,并通过 Steam 论坛或 Discord 反馈问题。我们一定会逐步解决——但这也离不开你们的支持与理解。

在我继续研究下一步平台跳跃优化方案时,也欢迎你在这里留下反馈,我都会阅读:

https://steamcommunity.com/app/2529790/discussions/0/800092239616295578/

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Steam News / 7 April 2026

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