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Steam News2 April 20262mo ago

Patch Notes 1.0.17360g

Hey Yarden GRIME director here, and I hear you guys loud and clear! We are going to work our hardest on addressing your issues as quickly as we can.

Full notes

Full GRIME II update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Yarden GRIME director here, and I hear you guys loud and clear! We are going to work our hardest on addressing your issues as quickly as we can.

What changed

6 fixes1 addition3 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Balance
removedNPC Qissa no longer stunlocks you in place with their yapping.
changedThe aim reticle should properly enable now on activating a controller on the map.
changedPressing the 'Cancel' button with a controller now closes the Map.
fixedFixed an issue causing the map markers to not be properly selectable while using a controller.
addedAdded a failsafe for players unable to enter Kankan via the Impaled NPC. Try walking to them from the Surrogate in order to trigger the interaction prompt again.
fixedFixed an issue causing the air dodge (air dash before unlocking the air dash trait) to not trigger air-only dash counters.

Starting with the following:

  • NPC Qissa no longer stunlocks you in place with their yapping.

  • The aim reticle should properly enable now on activating a controller on the map.

  • Pressing the 'Cancel' button with a controller now closes the Map.

  • Fixed an issue causing the map markers to not be properly selectable while using a controller.

  • Added a failsafe for players unable to enter Kankan via the Impaled NPC. Try walking to them from the Surrogate in order to trigger the interaction prompt again.

  • Fixed an issue causing the air dodge (air dash before unlocking the air dash trait) to not trigger air-only dash counters.

  • Fixed an issue causing NPCs to not be loaded in the hub.

  • Fixed a softlock issue happening when opening the inventory before the message popup appears in the tutorial.

  • Fixed a Meekpalm visual bug on defeat.

There are still quite a few things we're looking to work on and improve. But I'll share more of those with the next patch, which will be bigger and include far more improvements. Trust that we are working on it and I remind you that the first game launched with: half the Fast Travel points (Nervepaths), no stats on armor and a bunch of missable or broken achievements. To name just a few.

Thank you for your patience!

If you have any issues, please feel free to report them directly to us on Discord or the Steam Forums and we'll do our best to make sure it's addressed!

Source

Steam News / 2 April 2026

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