Full notes
Full GRIME II update
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Repeated intro
Hey Yarden GRIME director here, and I hear you guys loud and clear! We are going to work our hardest on addressing your issues as quickly as we can.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
Starting with the following:
NPC Qissa no longer stunlocks you in place with their yapping.
The aim reticle should properly enable now on activating a controller on the map.
Pressing the 'Cancel' button with a controller now closes the Map.
Fixed an issue causing the map markers to not be properly selectable while using a controller.
Added a failsafe for players unable to enter Kankan via the Impaled NPC. Try walking to them from the Surrogate in order to trigger the interaction prompt again.
Fixed an issue causing the air dodge (air dash before unlocking the air dash trait) to not trigger air-only dash counters.
Fixed an issue causing NPCs to not be loaded in the hub.
Fixed a softlock issue happening when opening the inventory before the message popup appears in the tutorial.
Fixed a Meekpalm visual bug on defeat.
There are still quite a few things we're looking to work on and improve. But I'll share more of those with the next patch, which will be bigger and include far more improvements. Trust that we are working on it and I remind you that the first game launched with: half the Fast Travel points (Nervepaths), no stats on armor and a bunch of missable or broken achievements. To name just a few.
Thank you for your patience!
If you have any issues, please feel free to report them directly to us on Discord or the Steam Forums and we'll do our best to make sure it's addressed!
Source
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