Full notes
Full GRIME update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Dev Diary 2 - Molds
Hey! Yarden GRIME director here. Last Diary I talked about Health Wards and how you would obtain new Molds, Creature Molds specifically.
The Molds are cast using a Paint resources gained from attacking enemies, and scale with attributes to become a part of the many different possible builds.
Some Molds can be sent forward for quick, ranged attacks...
Some Molds will have you become them for a powerful attack, or flurry of attacks. Somewhat like Black Myth: Wukong.
Other Molds can offer powerful utility, apply debuffs, launch enemies, and more...
But there is another kind of Molds... Item Molds. Their goal is to hopefully prevent hoarding behavior (which I am also guilty of), while also replacing the disappointing tedium of finding single use consumables that you'll hardly ever use.
But more on that on the next Dev Diary...
Until then, a reminder that we post WEEKLY updates to our Social Media (Links at the bottom of the post). Here is an example of one showing some of the new outfits:
See you next time. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
