In this update1
Full notes
Full Grim Trials update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Grim Trials changes
Craven monsters and scornful sinners alike prowl the Grounds, each thirsting for a fight with a worthy Reaper.
Hey there, Reapers!
Once again, thank you so much for playing the Grim Trials demo during the Steam Next Fest! We heard your feedback loud and clear, and with this update, we bring you improvements on difficulty balancing when facing Acedia. We adjusted the difficulty and attack patterns, and improved quality of life:
Added a maximum limit on spawned minions
Decreased the number of Eye Hazards in the 2nd phase (Eye Hazard = oval-shaped ground damage from the boss)
Added a visual cue for the Eye Hazard boss attack
Adjusted the boss's idle time between attacks to give players a larger attack window
Other Adjustment:
Adjusted long-range combat by increasing the auto-aim angle and accuracy
As for the control remapping, we're in the process of implementing it and we will add it in a future update!
What do you think of the new Acedia? Feel free to join our Discord to discuss everything Grim Trials directly with the devs!
Play the Grim Trials new demo NOW and don't forget to wishlist:
⭐Follow Grim Trials on Instagram, and join our Discord
⭐Follow Glory Jam on Twitter/X
⭐Follow SoftSource on socials
Source
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