HomeGamesUpdatesPricingMethodology
Steam News29 June 20265d ago

💀 Grim Trials - June Demo Update!

Craven monsters and scornful sinners alike prowl the Grounds, each thirsting for a fight with a worthy Reaper. Hey there, Reapers!

In this update1

Full notes

Full Grim Trials update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Balance
changedOnce again, thank you so much for playing the Grim Trials demo during the Steam Next Fest! We heard your feedback loud and clear, and with this update, we bring you improvements on difficulty balancing when facing Acedia. We adjusted the difficulty and attack patterns, and improved quality of life:
addedAdded a maximum limit on spawned minions
changedDecreased the number of Eye Hazards in the 2nd phase (Eye Hazard = oval-shaped ground damage from the boss)
addedAdded a visual cue for the Eye Hazard boss attack
changedAdjusted the boss's idle time between attacks to give players a larger attack window
changedAdjusted long-range combat by increasing the auto-aim angle and accuracy

Grim Trials changes

changedOnce again, thank you so much for playing the Grim Trials demo during the Steam Next Fest! We heard your feedback loud and clear, and with this update, we bring you improvements on difficulty balancing when facing Acedia. We adjusted the difficulty and attack patterns, and improved quality of life:
addedAdded a maximum limit on spawned minions
changedDecreased the number of Eye Hazards in the 2nd phase (Eye Hazard = oval-shaped ground damage from the boss)
addedAdded a visual cue for the Eye Hazard boss attack
changedAdjusted the boss's idle time between attacks to give players a larger attack window

Craven monsters and scornful sinners alike prowl the Grounds, each thirsting for a fight with a worthy Reaper.

Hey there, Reapers!

Once again, thank you so much for playing the Grim Trials demo during the Steam Next Fest! We heard your feedback loud and clear, and with this update, we bring you improvements on difficulty balancing when facing Acedia. We adjusted the difficulty and attack patterns, and improved quality of life:

  • Added a maximum limit on spawned minions

  • Decreased the number of Eye Hazards in the 2nd phase (Eye Hazard = oval-shaped ground damage from the boss)

  • Added a visual cue for the Eye Hazard boss attack

  • Adjusted the boss's idle time between attacks to give players a larger attack window

Other Adjustment:

  • Adjusted long-range combat by increasing the auto-aim angle and accuracy

As for the control remapping, we're in the process of implementing it and we will add it in a future update!

What do you think of the new Acedia? Feel free to join our Discord to discuss everything Grim Trials directly with the devs!

Play the Grim Trials new demo NOW and don't forget to wishlist:

Grim Trials Demo

⭐Follow Grim Trials on Instagram, and join our Discord

⭐Follow Glory Jam on Twitter/X

⭐Follow SoftSource on socials

Source

Steam News / 29 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.