In this update2
Full notes
Full Grim Trials update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Store
Grim Trials changes
Craven monsters and scornful sinners alike prowl the Grounds, each thirsting for a fight with a worthy Reaper.
Hey everyone!
We recently updated the demo with some bugfixes and QoL improvements. We added more props to the academy areas so it doesn't feel empty, updated the HUD so you can see the room name when entering, and improved the NPC dialogues so they have more personality when interacting with Avelin!
Not only that, we also did some bugfixing and improved the Quality of Life in various areas. Check out the list below:
Bugfixes
Fixed some text bugs
Fixed the Skill Tree UI still being interactable when hidden
Fixed Pause Tab UI that was still interactable when assigning potion shortcuts or changing gear
Fixed loot item movement and speed
Adjustments
Potion recipes are now pinnable
Adjusted the Lingering ghosts positions
Adjusted academy prop colliders
Adjusted button guide UI
Adjusted teleport ground inscription and VFX
What do you think? Come re-enter the Trial Grounds and let us know your thoughts! https://store.steampowered.com/app/3622980/Grim_Trials_Demo/
⭐Follow Grim Trials on Instagram, and join our Discord ⭐Follow Glory Jam on Twitter/X ⭐Follow SoftSource on socials
Source
Changelog.gg summarizes and formats this update. How we read updates.
