What changed
0 fixes0 additions1 change0 removals
changedThis patch does the following: - Adds a turkish translation to the game! ( Huge thanks to moongame (Olgunay) and lail0r for doing the translation! <3 ) - All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay. - When caravans arrive at locations, they will not be hungry and starting eating right away. - Dismantling carts will remove them from any relevant caravan. - Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows). - Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least) - Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever. - If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster) - Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!) - General scrap orders affecting for example "All leather", or "All copper armor", now works as it should. - One crash less! This was related to healing animals.
Grim Realms changes
changedThis patch does the following: - Adds a turkish translation to the game! ( Huge thanks to moongame (Olgunay) and lail0r for doing the translation! <3 ) - All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay. - When caravans arrive at locations, they will not be hungry and starting eating right away. - Dismantling carts will remove them from any relevant caravan. - Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows). - Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least) - Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever. - If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster) - Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!) - General scrap orders affecting for example "All leather", or "All copper armor", now works as it should. - One crash less! This was related to healing animals.
This patch does the following: - Adds a turkish translation to the game! (Huge thanks to moongame (Olgunay) and lail0r for doing the translation! <3) - All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay. - When caravans arrive at locations, they will not be hungry and starting eating right away. - Dismantling carts will remove them from any relevant caravan. - Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows). - Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least) - Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever. - If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster) - Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!) - General scrap orders affecting for example "All leather", or "All copper armor", now works as it should. - One crash less! This was related to healing animals.
Thank you for your patience and support!
As always
Sorry about these issues and the flaws in my game!
If this patch should cause anything unforseen
Let me know and I will hot fix it!
Best wishes and lots of love! <3 //Mattias