HomeGamesUpdatesPricingMethodology
Steam News10 September 20241y ago

Patch 1.0.1.5 - Fixes, improvements + Turkish translation!

This patch does the following: - Adds a turkish translation to the game! (Huge thanks to moongame (Olgunay) and lail0r for doing the translation!

Full notes

Full Grim Realms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedThis patch does the following: - Adds a turkish translation to the game! ( Huge thanks to moongame (Olgunay) and lail0r for doing the translation! <3 ) - All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay. - When caravans arrive at locations, they will not be hungry and starting eating right away. - Dismantling carts will remove them from any relevant caravan. - Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows). - Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least) - Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever. - If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster) - Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!) - General scrap orders affecting for example "All leather", or "All copper armor", now works as it should. - One crash less! This was related to healing animals.

Grim Realms changes

changedThis patch does the following: - Adds a turkish translation to the game! ( Huge thanks to moongame (Olgunay) and lail0r for doing the translation! <3 ) - All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay. - When caravans arrive at locations, they will not be hungry and starting eating right away. - Dismantling carts will remove them from any relevant caravan. - Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows). - Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least) - Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever. - If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster) - Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!) - General scrap orders affecting for example "All leather", or "All copper armor", now works as it should. - One crash less! This was related to healing animals.

This patch does the following: - Adds a turkish translation to the game! (Huge thanks to moongame (Olgunay) and lail0r for doing the translation! <3) - All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay. - When caravans arrive at locations, they will not be hungry and starting eating right away. - Dismantling carts will remove them from any relevant caravan. - Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows). - Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least) - Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever. - If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster) - Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!) - General scrap orders affecting for example "All leather", or "All copper armor", now works as it should. - One crash less! This was related to healing animals.

Thank you for your patience and support!

As always

Sorry about these issues and the flaws in my game!

If this patch should cause anything unforseen

Let me know and I will hot fix it!

Best wishes and lots of love! <3 //Mattias

Source

Steam News / 10 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.