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Steam News8 May 20261mo ago

1.5.0 (combat animations update)

1.5 update features a series of combat animation refinements designed to make every encounter more tactile and responsive: ​Attack Nudge: Enemies now lunge forward to clearly signal their attacks.

Full notes

Full Grim Quest - Old School RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
added​Shake on Hit: A new reactive animation adds physical weight to every successful strike.
added​Hit Splashes: New visual effects for both player and enemy hits in the attack zone.
changed​Enhanced Casting: Magic and enemy abilities now feature subtle visual effects instead of simple background color shifts.

Grim Quest - Old School RPG changes

added​Shake on Hit: A new reactive animation adds physical weight to every successful strike.
added​Hit Splashes: New visual effects for both player and enemy hits in the attack zone.
changed​Enhanced Casting: Magic and enemy abilities now feature subtle visual effects instead of simple background color shifts.

1.5 update features a series of combat animation refinements designed to make every encounter more tactile and responsive:

  • ​Attack Nudge: Enemies now lunge forward to clearly signal their attacks.

  • ​Shake on HitA new reactive animation adds physical weight to every successful strike.
  • ​Hit SplashesNew visual effects for both player and enemy hits in the attack zone.
  • ​Enhanced Casting: Magic and enemy abilities now feature subtle visual effects instead of simple background color shifts.

  • ​Obscured Filter: Insanity-obscured enemies (???) are now actually hidden behind a blur filter.

Source

Steam News / 8 May 2026

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