Full notes
Full Grim Hollow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- UI and audio
Grim Hollow changes
The following is all of the plans, expansions, and features currently on the road map for Grim Hollow. Feel free to add comments on what you think we need to implement:
Significantly expand the map with biomes, desert, cold, shopping centers, more loot lists
Add tasks and quests from NPCs for reward
Noise and attract system
Zombies knock down doors to get it (builds too)
Sanity/tired system (Need alcohol or sanity meds)
Weather system (visibility)
Friendly NPCs (Trade)
Power and generator system
Blacked out map/minimap and explore
Different zombie types (ranged zombie, big slow durable fat exploding zombie, jumper)
Zombie nests
Fishing with worms
Animals/hunting/farming with animal traps
Two floors and stairs view
Noise items to deter zombies
Events random
“Power Outage” – no HUD.
“Blood Moon” – double spawns.
“Supply Drop” – random high-loot spawner appears.
More perks/unlockable
Source
Changelog.gg summarizes and formats this update. How we read updates.
