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Steam News9 June 201511y ago

Diablo 1 & 2 designer joins Crate team

We’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn.

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addedWe’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn. It is especially exciting for us since Eric was one of the early artists / designers at Blizzard North, contributing to what are obviously some of our favorite games of all time. Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters. On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere. Beyond improving our design efforts, we’re also hopeful that this new addition to the team will help increase the rate at which we can produce the remaining content and speed us towards the end-of-year delivery we’re currently targeting for the full release of Grim Dawn.

Grim Dawn changes

addedWe’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn. It is especially exciting for us since Eric was one of the early artists / designers at Blizzard North, contributing to what are obviously some of our favorite games of all time. Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters. On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere. Beyond improving our design efforts, we’re also hopeful that this new addition to the team will help increase the rate at which we can produce the remaining content and speed us towards the end-of-year delivery we’re currently targeting for the full release of Grim Dawn.

We’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn. It is especially exciting for us since Eric was one of the early artists / designers at Blizzard North, contributing to what are obviously some of our favorite games of all time. Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters. On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere. Beyond improving our design efforts, we’re also hopeful that this new addition to the team will help increase the rate at which we can produce the remaining content and speed us towards the end-of-year delivery we’re currently targeting for the full release of Grim Dawn.

Source

Steam News / 9 June 2015

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