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Steam News16 April 201610y ago

Gridworld v1.23

Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me.

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Full Gridworld update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes: - Linux support - Slight (UI) performance improvement - Improved physics for multicellular creatures that are connected in a chain. (connector) - Introduced new neuron "chain end". chain end neuron is used for movement of chained creatures (creatures connected in a chain) - Added a new font with upper and lower case chars - Font can be selected in the options menu in the main menu - Exporting creature now also exports a picture of the creature (for future workshop support) - The loading world menu in the main menu now shows a preview texture of the selected world - Increased maximum gravity value - Decreased absolute maximum of creatures from 8000 to 4000 - Reintroduced blank neuron - Added reset button for UI settings - Introduced tag variable for tiles - Tiles can now be replaced by tag - Opening a neuron window now closes previously opened neuron windows. bug fixes: - Fixed option for rendering native cursor - Fixed bug in which amount of piston neurons was not shown in the Microscope menu - Fixed bug in which loading simulation settings would break the UI of the world editor. - Exporting simulation results works again.

Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes:

  • Linux support
  • Slight

(UI) performance improvement - Improved physics for multicellular creatures that are connected in a chain. (connector) - Introduced new neuron "chain end". chain end neuron is used for movement of chained creatures (creatures connected in a chain) - Added a new font with upper and lower case chars - Font can be selected in the options menu in the main menu - Exporting creature now also exports a picture of the creature (for future workshop support) - The loading world menu in the main menu now shows a preview texture of the selected world - Increased maximum gravity value - Decreased absolute maximum of creatures from 8000 to 4000 - Reintroduced blank neuron - Added reset button for UI settings - Introduced tag variable for tiles - Tiles can now be replaced by tag - Opening a neuron window now closes previously opened neuron windows. bug fixes: - Fixed option for rendering native cursor - Fixed bug in which amount of piston neurons was not shown in the Microscope menu - Fixed bug in which loading simulation settings would break the UI of the world editor. - Exporting simulation results works again.

Source

Steam News / 16 April 2016

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