Full notes
Full Gridlords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Store
- Fixes
- Security
- Gameplay
Hey everyone!
We’ve released another update focused on improving the game’s balance. This update is smaller, but the next update will introduce several gameplay enhancements and additional in-game content.
We hope you enjoy the changes. Once again, thank you for your continued support!
General
Reroll costs now increase after rerolling too many times.
Added helpful tooltips to several UI elements. Hover over them to learn more about their associated mechanics.
Renamed the Towers shop tab to Blueprints.
Bug Fixes
Implemented a potential fix for a crash related to Vulkan.
Fixed an Equipment exploit that allowed players to equip a two-handed weapon and a one-handed weapon simultaneously.
Fixed an issue that prevented the Treasury from generating gold.
Fixed the firing points of the Fragmentation Mortar, Blast Mortar, and Siege Cannon.
Adjusted the Bricklayer’s description.
Balance Changes
Buildings and Units
🟢 Buffs
- Magic GateCooldown reduced from 15s → 5s. This only triggers once, allowing the portal to become operational sooner.
- RiderRecruitment cooldown reduced from 10s → 8s.
- Monument of ValorNumber of buff targets increased by 2.
- CatapultBase damage increased from 50 → 60.
- CatapultBase health increased from 35 → 40.
- Heaven’s GateRecruitment cooldown reduced from 15s → 12s.
- Attack OrderCooldown reduced from 10s → 8s.
- Grand BankCooldown cost reduced from 20 → 10.
- TreasuryGold generated increased from 10 → 15.
- Holy RefractorDamage increased from 10 → 12.
- BricklayerHealth buff increased from 50 → 100.
- Siphon GeneratorAbsorption shield increased from 15 → 20.
🔴 Nerfs
- Inventor’s LabNumber of buff targets reduced by 1.
- Grand BankCooldown recovery reduced from 25% → 10%.
- Blessed BlasterCooldown increased from 20s → 25s.
- Stasis LabCooldown increased from 8s → 10s.
- DawnpiercerBase damage reduced from 100 → 80.
- Fragmentation MortarBase damage reduced from 15 → 12.
- Gold MineGold generated reduced from 3 → 2.
- Siege LogisticsDamage and cooldown bonuses reduced from 15% → 10%.
- Rapid FirearmCooldown increased from 3.5s → 4.5s.
- Hyper CoreCooldown-reduction buff reduced from 25% → 20%.
🔄 Adjustments
- Inventor’s LabBuff layout changed.
Items
🟢 Buffs
- Ring of the GiantsCooldown-recovery penalty reduced from 30% → 10%.
- Nature’s GracePierce increased from 1 → 2.
- Heavy Stone SwordMovement-speed penalty reduced from 60% → 40%.
- Ghost SwordDamage reduction decreased from 50% → 30%.
- Inferno BowDamage reduction decreased from 50% → 35%.
- Cursed NecklaceNumber of buildings destroyed increased from 2 → 3.
- Frenzy CascadeNumber of projectile-building triggers required increased from 2 → 3.
🔴 Nerfs
- Greedy RingGold gained reduced from 3 → 2.
- Architect’s ArmorHealth gained reduced from 10 → 8.
- Rage RingStats gained per second reduced from 5% → 3%.
- Splitfire BowAccuracy penalty slightly increased.
- Sky HelmetCooldown and damage bonuses reduced from 40% → 30%.
- Lust BowBuilding-disable duration increased from 10s → 15s.
Source
Changelog.gg summarizes and formats this update. How we read updates.
