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Steam News25 March 20251y ago

//// GRID RANGER Version 1.0 Is Live \\\\

Hello all, We're excited to announce that Grid Ranger is officially out of Early Access! Version 1.

Full notes

Full Grid Ranger update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all,

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Store
changedEngine improvements , support for >60Hz monitors (press SHIFT during the initial boot-up screen to fiddle with the controls)
changedController support (still not recommended, but supported now - L and R thumbsticks provide fast/broad and slow/fine-tuned movement, right trigger fires)
changedUI can be traversed with keyboard or controller
addedAutofire toggle now available via menu
addedWe also just launched the Game & Soundtrack Bundle and added one more new track from Infinite Mode.
addedThere have been a few other small QoL features that people have asked for recently that I will look into soon - this is not the 100% end of updates, but it's most likely the end of new major features.

Grid Ranger changes

changedEngine improvements , support for >60Hz monitors (press SHIFT during the initial boot-up screen to fiddle with the controls)
changedController support (still not recommended, but supported now - L and R thumbsticks provide fast/broad and slow/fine-tuned movement, right trigger fires)
changedUI can be traversed with keyboard or controller
addedAutofire toggle now available via menu
addedWe also just launched the Game & Soundtrack Bundle and added one more new track from Infinite Mode.

We're excited to announce that Grid Ranger is officially out of Early Access!

Version 1.0 features:

  • Engine improvements, support for >60Hz monitors (press SHIFT during the initial boot-up screen to fiddle with the controls)

  • Infinite mode: an endless level with ever-increasing speed and difficulty (can be played in Normal or Hardcore)

  • Controller support (still not recommended, but supported now - L and R thumbsticks provide fast/broad and slow/fine-tuned movement, right trigger fires)

  • UI can be traversed with keyboard or controller

  • Autofire toggle now available via menu

We also just launched the Game & Soundtrack Bundle and added one more new track from Infinite Mode.

There have been a few other small QoL features that people have asked for recently that I will look into soon - this is not the 100% end of updates, but it's most likely the end of new major features.

Thanks to everyone for supporting this little coding adventure of mine! This is the first Pixeljam game that I've created from start to finish in a very long time. Huge thanks to Datassette for making the V99 engine as well, which of course this game could not exist without. I've already started on a new vector-styled game and I'm excited to show it off later in the year. It's a very different direction than Pixeljam has ever gone... :)

Take care,

-Miles @ Pixeljam

Source

Steam News / 25 March 2025

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