Full notes
Full Grid Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
We're excited to announce the release of 0.4.0.0 just in time for the Steam Autumn Sale.To celebrate we've put the game on a 30% discount, so tell your friends! It has been a while since the last release and we apologize for the lack of communication. We've have had a lot going on and ended up with several half completed features. We have moved to a new project management system that will help us better track our work, handle reported bugs more easily, and focus our efforts on what's important. We hope to be putting out smaller, more frequent updates and have a general plan for updates over the next several months. As always, we love getting your feedback. Let us know of any issues you find or cool features the game is missing.
Unfortunately, we became aware of some issues broadcasting online games to the server list a little too late. For now, the server list has been taken down while we work on fixes. We will be working to fix these issues as soon as we can, but due to the holidays, it may take a bit longer.
Now onto the patch notes:
Updated many UI assets
Increased contrast on several screens
Arcade final battle now cycles through more enemies
Added Lava level
Added Options menu for mode, stage, and song select
Sydney's 3rd ability replaced with a phase dodge
Sydney's boomerang-less animations updated
SRA values balanced
AI should be a bit more human-like
Announcer lines have more reverb
Source
Changelog.gg summarizes and formats this update. How we read updates.
